RoL d20 Dragon RoL d20
PC Gen

Riding

Ride

Skill Compendium Details

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Description

Riding represents the ability to ride and take care of any type of mount, including those that are aerial or aquatic. A mount must be at least one size category larger than the rider, and it has to be either trained or willing to carry a rider. Some mounts are also trained for combat, although natural predators do not require such training.

Specializations

Specialization Description Prerequisites
Aerial Griffons, hippogriffs, pegasi β€”
Aquatic Giant seahorses, dolphins, sharks β€”
Climbing Giant lizards, giant spiders β€”
Land-Based Horses, ponies, mules, donkeys, riding dogs, camels, unicorns β€”
Large Aerial Dragons β€”
Large Aquatic Whales, giant sharks β€”
Large Land-Based Elephants β€”

Level Benefits

Level 1: DefMod { Qual=DeC; Type=skill; Value=+lvl/5; Target=mount; } Attack { Qual=MountedAttack; Value=+lvl/5; } SklMod { Qual=Acrobatics; Value=+lvl/6; Target=mount; } SklMod { Qual=Athletics; Value=+lvl/4; Target=mount; }
Level 3: Attack { Qual=MountedCharge; Value=minor; }
Level 5: Attack { Qual=MountedCharge; Value=lesser; }
Level 6: Attack { Qual=MountedTrample; }
Level 7: Attack { Qual=MountedArcher; }
Level 8: Attack { Qual=DismountCharge; SkillDC=20; }
Level 9: Special { Qual=MountedStealth; }
Level 10: Attack { Qual=RidebyAttack; }
Level 12: Attack { Qual=MountedCharge; Value=greater; }

Class Access

Bard (Secondary) Cleric (Secondary) Druid (Primary) Fighter (Primary) Monk (Secondary) Psion (Secondary) Psiwarrior (Secondary) Ranger (Primary) Rogue (Primary) Templar (Primary) Wizard (Secondary) Adept (Secondary) Aristocrat (Primary) Commoner (Secondary) Expert (Primary) Warrior (Primary)
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