Riding
RideSkill Compendium Details
Description
Riding represents the ability to ride and take care of any type of mount, including those that are aerial or aquatic. A mount must be at least one size category larger than the rider, and it has to be either trained or willing to carry a rider. Some mounts are also trained for combat, although natural predators do not require such training.
Specializations
| Specialization | Description | Prerequisites |
|---|---|---|
| Aerial | Griffons, hippogriffs, pegasi | β |
| Aquatic | Giant seahorses, dolphins, sharks | β |
| Climbing | Giant lizards, giant spiders | β |
| Land-Based | Horses, ponies, mules, donkeys, riding dogs, camels, unicorns | β |
| Large Aerial | Dragons | β |
| Large Aquatic | Whales, giant sharks | β |
| Large Land-Based | Elephants | β |
Level Benefits
Level 1:
DefMod { Qual=DeC; Type=skill; Value=+lvl/5; Target=mount; } Attack { Qual=MountedAttack; Value=+lvl/5; } SklMod { Qual=Acrobatics; Value=+lvl/6; Target=mount; } SklMod { Qual=Athletics; Value=+lvl/4; Target=mount; }
Level 3:
Attack { Qual=MountedCharge; Value=minor; }
Level 5:
Attack { Qual=MountedCharge; Value=lesser; }
Level 6:
Attack { Qual=MountedTrample; }
Level 7:
Attack { Qual=MountedArcher; }
Level 8:
Attack { Qual=DismountCharge; SkillDC=20; }
Level 9:
Special { Qual=MountedStealth; }
Level 10:
Attack { Qual=RidebyAttack; }
Level 12:
Attack { Qual=MountedCharge; Value=greater; }
Class Access
Bard
(Secondary)
Cleric
(Secondary)
Druid
(Primary)
Fighter
(Primary)
Monk
(Secondary)
Psion
(Secondary)
Psiwarrior
(Secondary)
Ranger
(Primary)
Rogue
(Primary)
Templar
(Primary)
Wizard
(Secondary)
Adept
(Secondary)
Aristocrat
(Primary)
Commoner
(Secondary)
Expert
(Primary)
Warrior
(Primary)