Metamorphosis - Shadow
MmShaSkill Compendium Details
Description
Metamorphosis - Shadow is not so much a true skill as it is a gradual transformation into a creature infused with shadowstuff (often referred to as a shade).\nInspired by the 3.5E shade template.
Prerequisites: Skl(SplCr)>=5 AND Skl(ArcTr)>=5 AND Skl(SWAff)>=5
Level Benefits
Level 1:
SklMod { Qual=Perception; Type=racial; Value=+2; Req=Env(Darkness); } SklMod { Qual=Stealth; Type=racial; Value=+4; Req=Env(Darkness); }
Level 2:
DefMod { Qual=DeC; Type=deflection; Value=+2; Req=Env(Darkness); }
Level 3:
SpdMod { Qual=Speed; Type=template; Value=+1; Req=Env(Darkness); }
Level 4:
AbilMod { Qual=Con; Type=template; Value=+1; Req=Env(Darkness); } AbilMod { Qual=Cha; Type=template; Value=+1; Req=Env(Darkness); }
Level 5:
HeaMod { Qual=FastHeal; Value=2 HP/r; Req=Env(Darkness); } HeaMod { Qual=FastHeal; Value=2 SP/r; Req=Env(Darkness); }
Level 6:
SklMod { Qual=Perception; Type=racial; Value=+4; Req=Env(Darkness); } SklMod { Qual=Stealth; Type=racial; Value=+8; Req=Env(Darkness); }
Level 7:
DefMod { Qual=DeC; Type=deflection; Value=+4; Req=Env(Darkness); }
Level 8:
SpdMod { Qual=Speed; Type=template; Value=+2; Req=Env(Darkness); }
Level 9:
AbilMod { Qual=Con; Type=template; Value=+2; Req=Env(Darkness); } AbilMod { Qual=Cha; Type=template; Value=+2; Req=Env(Darkness); }
Level 10:
DefMod { Qual=MR; Value=+lvl; Req=Env(Darkness); }
Class Access
Rogue
(Secondary)
Wizard
(Primary)
Adept
(Secondary)