RoL d20 Dragon RoL d20
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Metamorphosis - Shadow

MmSha

Skill Compendium Details

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Description

Metamorphosis - Shadow is not so much a true skill as it is a gradual transformation into a creature infused with shadowstuff (often referred to as a shade).\nInspired by the 3.5E shade template.

Prerequisites: Skl(SplCr)>=5 AND Skl(ArcTr)>=5 AND Skl(SWAff)>=5

Level Benefits

Level 1: SklMod { Qual=Perception; Type=racial; Value=+2; Req=Env(Darkness); } SklMod { Qual=Stealth; Type=racial; Value=+4; Req=Env(Darkness); }
Level 2: DefMod { Qual=DeC; Type=deflection; Value=+2; Req=Env(Darkness); }
Level 3: SpdMod { Qual=Speed; Type=template; Value=+1; Req=Env(Darkness); }
Level 4: AbilMod { Qual=Con; Type=template; Value=+1; Req=Env(Darkness); } AbilMod { Qual=Cha; Type=template; Value=+1; Req=Env(Darkness); }
Level 5: HeaMod { Qual=FastHeal; Value=2 HP/r; Req=Env(Darkness); } HeaMod { Qual=FastHeal; Value=2 SP/r; Req=Env(Darkness); }
Level 6: SklMod { Qual=Perception; Type=racial; Value=+4; Req=Env(Darkness); } SklMod { Qual=Stealth; Type=racial; Value=+8; Req=Env(Darkness); }
Level 7: DefMod { Qual=DeC; Type=deflection; Value=+4; Req=Env(Darkness); }
Level 8: SpdMod { Qual=Speed; Type=template; Value=+2; Req=Env(Darkness); }
Level 9: AbilMod { Qual=Con; Type=template; Value=+2; Req=Env(Darkness); } AbilMod { Qual=Cha; Type=template; Value=+2; Req=Env(Darkness); }
Level 10: DefMod { Qual=MR; Value=+lvl; Req=Env(Darkness); }

Class Access

Rogue (Secondary) Wizard (Primary) Adept (Secondary)
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