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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

625 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
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Item Name β–Ό Z-A Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Small Centipede poison (per dose) Misc. Gear / Alchemy 90.0 β€”
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Sling Weapons / Projectile Weapons β€” 0.1
Weapon { Qual=Gen || Sln; AttMod=DexMod; PrepTime=2AP; Ammo=SlingStone; OnlyRanged=1; }
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Sleep gas (per dose) Misc. Gear / Alchemy 60.0 β€”
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Sledge Misc. Gear / Crafting & Tools 1.0 5.0
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Sled Mounts & Vehicles / Wagons 20.0 150.0
Vehicle { Qual=SnowPulled; Prop=2 runners, 2+ L or 4+ M draught animals; Crew=1; Cap=1 passenger and...
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Silver spoon Valuables / Art Objects 2.0 β€”
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Silver ring Valuables / Rings 3.0 β€”
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Silver necklace Valuables / Necklaces 4.0 β€”
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Silver bowl Valuables / Art Objects 100.0 1.5
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Silver Trade Goods / Metals 100.0 1.0
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Silk (sq.m) Trade Goods / Cloth 12.0 0.5
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Signet ring Valuables / Rings 5.0 β€”
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Signal whistle Misc. Gear / Crafting & Tools 0.8 β€”
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Siege tower Weapons / Siege Weapons 1,200.0 75,000.0
Room for 20 M-sized creatures
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Sickle Weapons / Melee Weapons 2.0 1.0
Weapon { Qual=Gen || LtB; AttMod=DexMod+1; Dmg=d8+StrMod S; MinReach=0; TripDrop=1; }
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Siangham Weapons / Melee Weapons 1.0 0.5
Weapon { Qual=Exo || Mnk; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod P; MinReach=0; }
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Shuriken Weapons / Melee Weapons 0.1 0.1
Weapon { Qual=Gen || SmT || Mnk; AttMod=DexMod; Dmg=d3+StrMod P; MinReach=0; Range=2; }
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Shoes Armor & Clothing / Footwear 0.4 0.5
Weapon { Qual=Gen || Nat; AttMod=DexMod-1; Dmg=d4+StrMod B SP; NoDisarm=1; }
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Ship's passage (per km) Services / Transportation 0.1 β€”
L creatures cost x2
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Ship netting (per square) Mounts & Vehicles / Gear 20.0 2.0
Tarred ropes that act as obstruction for boarders
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Shield, tower Weapons / Shields 5.0 20.0
Weapon { Qual=Shd; AttMod=StrMod-4; ParMod=+8; Dmg=d4+StrMod B; }
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Shield, light wooden Weapons / Shields 1.5 3.0
Weapon { Qual=Gen || Shd; AttMod=StrMod-1; ParMod=+4; Dmg=d3+StrMod B; MinReach=0; }
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Shield, light steel Weapons / Shields 2.0 3.0
Weapon { Qual=Gen || Shd; AttMod=StrMod-1; ParMod=+4; Dmg=d3+StrMod B; MinReach=0; }
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Shield, light spiked Weapons / Shields 6.0 5.0
Weapon { Qual=Gen || Shd; AttMod=StrMod-1; ParMod=+4; Dmg=d4+StrMod P; MinReach=0; }
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Shield, heavy wooden Weapons / Shields 3.0 6.0
Weapon { Qual=Gen || Shd; AttMod=StrMod-2; ParMod=+6; Dmg=d4+StrMod B; }
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