π‘οΈ Equipment & Magic Items Compendium
Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.
625 Total Items
π‘οΈ Equipment Economy & Item Rules
Rules of Legend standardizes currency, weapon traits, and gear encumbrance:
Silver Standard
Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance
Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes
Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic
Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
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| Item Name βΌ Z-A | Type / Subtype β | Cost (sp) β | Weight (kg) β | Traits / Special | Action |
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| Small Centipede poison (per dose) | Misc. Gear / Alchemy | 90.0 | β |
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| Sling | Weapons / Projectile Weapons | β | 0.1 |
Weapon { Qual=Gen || Sln; AttMod=DexMod; PrepTime=2AP; Ammo=SlingStone; OnlyRanged=1; }
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| Sleep gas (per dose) | Misc. Gear / Alchemy | 60.0 | β |
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| Sledge | Misc. Gear / Crafting & Tools | 1.0 | 5.0 |
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| Sled | Mounts & Vehicles / Wagons | 20.0 | 150.0 |
Vehicle { Qual=SnowPulled; Prop=2 runners, 2+ L or 4+ M draught animals; Crew=1; Cap=1 passenger and...
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| Silver spoon | Valuables / Art Objects | 2.0 | β |
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| Silver ring | Valuables / Rings | 3.0 | β |
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| Silver necklace | Valuables / Necklaces | 4.0 | β |
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| Silver bowl | Valuables / Art Objects | 100.0 | 1.5 |
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| Silver | Trade Goods / Metals | 100.0 | 1.0 |
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| Silk (sq.m) | Trade Goods / Cloth | 12.0 | 0.5 |
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| Signet ring | Valuables / Rings | 5.0 | β |
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| Signal whistle | Misc. Gear / Crafting & Tools | 0.8 | β |
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| Siege tower | Weapons / Siege Weapons | 1,200.0 | 75,000.0 |
Room for 20 M-sized creatures
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| Sickle | Weapons / Melee Weapons | 2.0 | 1.0 |
Weapon { Qual=Gen || LtB; AttMod=DexMod+1; Dmg=d8+StrMod S; MinReach=0; TripDrop=1; }
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| Siangham | Weapons / Melee Weapons | 1.0 | 0.5 |
Weapon { Qual=Exo || Mnk; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod P; MinReach=0; }
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| Shuriken | Weapons / Melee Weapons | 0.1 | 0.1 |
Weapon { Qual=Gen || SmT || Mnk; AttMod=DexMod; Dmg=d3+StrMod P; MinReach=0; Range=2; }
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| Shoes | Armor & Clothing / Footwear | 0.4 | 0.5 |
Weapon { Qual=Gen || Nat; AttMod=DexMod-1; Dmg=d4+StrMod B SP; NoDisarm=1; }
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| Ship's passage (per km) | Services / Transportation | 0.1 | β |
L creatures cost x2
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| Ship netting (per square) | Mounts & Vehicles / Gear | 20.0 | 2.0 |
Tarred ropes that act as obstruction for boarders
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| Shield, tower | Weapons / Shields | 5.0 | 20.0 |
Weapon { Qual=Shd; AttMod=StrMod-4; ParMod=+8; Dmg=d4+StrMod B; }
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| Shield, light wooden | Weapons / Shields | 1.5 | 3.0 |
Weapon { Qual=Gen || Shd; AttMod=StrMod-1; ParMod=+4; Dmg=d3+StrMod B; MinReach=0; }
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| Shield, light steel | Weapons / Shields | 2.0 | 3.0 |
Weapon { Qual=Gen || Shd; AttMod=StrMod-1; ParMod=+4; Dmg=d3+StrMod B; MinReach=0; }
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| Shield, light spiked | Weapons / Shields | 6.0 | 5.0 |
Weapon { Qual=Gen || Shd; AttMod=StrMod-1; ParMod=+4; Dmg=d4+StrMod P; MinReach=0; }
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| Shield, heavy wooden | Weapons / Shields | 3.0 | 6.0 |
Weapon { Qual=Gen || Shd; AttMod=StrMod-2; ParMod=+6; Dmg=d4+StrMod B; }
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