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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

625 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
πŸ”
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Item Name β–² A-Z Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Dugout Mounts & Vehicles / Ships 10.0 30.0
Vehicle { Qual=WaterRowed; Prop=Paddle; Spd=2; Crew=1; Cap=3 passengers and 200 kg; }
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Dust Misc. Gear / Alchemy β€” 0.1
Generic packet of harmless dust or powder
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Education, monastery (per year) Services / Tolls & Taxes 40.0 β€”
Incl. board
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Education, private tutor (per year) Services / Tolls & Taxes 25.0 β€”
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Education, school (per year) Services / Tolls & Taxes 120.0 β€”
Incl. board
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Education, university (per year) Services / Tolls & Taxes 200.0 β€”
Incl. board
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Eggs, 2 dozen Trade Goods / Foodstuff 0.1 2.0
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Elephant Mounts & Vehicles / Mounts 400.0 β€”
Only available in some settings
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Elephant, war Mounts & Vehicles / Mounts 3,200.0 β€”
Trained for combat; only available in some settings
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Elven Wingship Mounts & Vehicles / Ships 40,000.0 β€”
Vehicle { Qual=WaterSailed; Prop=2 masts; Spd=12; Crew=5; Cap=30 passengers and 30 tons; Arm=2xL and...
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Enroll apprentice Services / Tolls & Taxes 1.5 β€”
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Entertainer's outfit Armor & Clothing / Clothing 3.0 2.0
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Explorer's outfit Armor & Clothing / Clothing 10.0 4.0
Sturdy outfit with many pockets
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Eyeglasses Armor & Clothing / Eyewear 100.0 0.1
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Falchion Weapons / Melee Weapons 25.0 4.0
Weapon { Qual=Gen || HvB; AttMod=StrMod+1; Dmg=d10+StrMod S; CritRng=+2; }
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Falcon, trained Mounts & Vehicles / Mounts 8.0 β€”
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Feed (per day) Services / Food & Drink 0.1 5.0
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Ferry ride Services / Transportation 0.1 β€”
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Fighting knife, Elven Weapons / Melee Weapons 3.0 1.0
Weapon { Qual=Exo; AttMod=DexMod+1; ParMod=+1; Dmg=d8+StrMod P/S; CritRng=+1; CritMul=+1; MinReach=0...
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Firebomb, large Weapons / Ammunition 200.0 40.0
Ammo { Qual=StoneLarge; Dmg=8d6 fire in 2 sq radius; Range=40; }
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Firebomb, medium Weapons / Ammunition 100.0 20.0
Ammo { Qual=StoneMedium; Dmg=6d6 fire in 2 sq radius; Range=30; }
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Firebomb, small Weapons / Ammunition 50.0 10.0
Ammo { Qual=StoneSmall; Dmg=4d6 fire in 2 sq radius; Range=20; }
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Firemilk (per dose) Misc. Gear / Alchemy 50.0 β€”
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Firespout Weapons / Siege Weapons 4,000.0 750.0
Weapon { Qual=Sie; AttMod=DexMod-4; PrepTime=400AP; MaxCrew=5; Ammo=FirespoutBarrel; OnlyRanged=1; }
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Firespout barrel Weapons / Ammunition 500.0 12.0
Ammo { Qual=FirespoutBarrel; Dmg=6d6 fire in 12 sq line; }
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