π‘οΈ Equipment & Magic Items Compendium
Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.
625 Total Items
π‘οΈ Equipment Economy & Item Rules
Rules of Legend standardizes currency, weapon traits, and gear encumbrance:
Silver Standard
Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance
Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes
Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic
Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
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| Item Name β² A-Z | Type / Subtype β | Cost (sp) β | Weight (kg) β | Traits / Special | Action |
|---|---|---|---|---|---|
| Cold weather outfit | Armor & Clothing / Clothing | 8.0 | 3.5 |
+5 circ bonus on Survival (Survive Severe Weather) in cold weather
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| Construct | Magic Items / Magic Constructs | β | β |
Generic construct (base item)
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| Copper | Trade Goods / Metals | 10.0 | 1.0 |
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| Coracle | Mounts & Vehicles / Ships | 5.0 | 20.0 |
Vehicle { Qual=WaterRowed; Prop=Paddle; Spd=2; Crew=1; Cap=1 passenger and 50 kg; }
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| Cotton cloth (sq.m) | Trade Goods / Cloth | 0.2 | 1.0 |
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| Courtier's outfit | Armor & Clothing / Clothing | 30.0 | 3.0 |
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| Cow | Trade Goods / Livestock | 10.0 | 400.0 |
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| Crossbow, hand | Weapons / Projectile Weapons | 35.0 | 1.0 |
Weapon { Qual=Gen || Crs; AttMod=DexMod+1; PrepTime=4AP; Ammo=BoltHand; OnlyRanged=1; }
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| Crossbow, heavy | Weapons / Projectile Weapons | 15.0 | 4.0 |
Weapon { Qual=Gen || Crs; AttMod=DexMod+2; PrepTime=10AP; Ammo=BoltHeavy; OnlyRanged=1; }
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| Crossbow, heavy double | Weapons / Projectile Weapons | 30.0 | 5.0 |
Weapon { Qual=Gen || Crs; AttMod=DexMod+1; PrepTime=14AP; Ammo=BoltHeavy; Cap=2; OnlyRanged=1; }
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| Crossbow, heavy repeating | Weapons / Projectile Weapons | 120.0 | 6.0 |
Weapon { Qual=Gen || Crs; AttMod=DexMod+1; PrepTime=20AP; Ammo=BoltHeavy; Cap=6; OnlyRanged=1; }
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| Crossbow, light | Weapons / Projectile Weapons | 12.0 | 2.0 |
Weapon { Qual=Gen || Crs; AttMod=DexMod+2; PrepTime=4AP; Ammo=BoltLight; OnlyRanged=1; }
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| Crossbow, light double | Weapons / Projectile Weapons | 22.0 | 2.5 |
Weapon { Qual=Gen || Crs; AttMod=DexMod+1; PrepTime=6AP; Ammo=BoltLight; Cap=2; OnlyRanged=1; }
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| Crossbow, light repeating | Weapons / Projectile Weapons | 80.0 | 3.0 |
Weapon { Qual=Gen || Crs; AttMod=DexMod+1; PrepTime=8AP; Ammo=BoltLight; Cap=6; OnlyRanged=1; }
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| Crossbow, light triple | Weapons / Projectile Weapons | 30.0 | 2.5 |
Weapon { Qual=Gen || Crs; AttMod=DexMod+1; PrepTime=8AP; Ammo=BoltLight; Cap=3; OnlyRanged=1; }
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| Crowbar | Misc. Gear / Crafting & Tools | 2.0 | 2.5 |
+2 circ bonus for opening doors, chests, etc.
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| Crystal, average | Valuables / Art Objects | 20.0 | 0.3 |
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| Crystal, large | Valuables / Art Objects | 200.0 | 3.0 |
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| Crystal, small | Valuables / Art Objects | 2.0 | β |
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| Cudgel | Weapons / Melee Weapons | 0.6 | 2.5 |
Weapon { Qual=Gen || Clb; AttMod=StrMod+1; Dmg=d8+StrMod B; CritMul=+1; }
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| Cutlass | Weapons / Melee Weapons | 5.0 | 1.5 |
Weapon { Qual=Gen || Fnc || LtB; AttMod=StrMod+1; ParMod=+1; Dmg=d8+StrMod P/S; CritRng=+1; MinReach...
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| Dagger | Weapons / Melee Weapons | 0.6 | 0.5 |
Weapon { Qual=Gen || Fnc || LtB || SmT || Mnk; AttMod=DexMod+1; ParMod=+1; Dmg=d6+StrMod P/S; CritRn...
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| Dagger, punching | Weapons / Melee Weapons | 0.6 | 0.5 |
Weapon { Qual=Gen || LtB; AttMod=StrMod+1; Dmg=d6+StrMod P; CritMul=+1; MinReach=0; }
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| Dark Reaver powder (per dose) | Misc. Gear / Alchemy | 300.0 | β |
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| Dart | Weapons / Melee Weapons | 0.2 | 0.2 |
Weapon { Qual=Gen || SmT; AttMod=DexMod; Dmg=d4+StrMod P; MinReach=0; Range=4; }
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