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πŸ›‘οΈ Equipment & Magic Items Compendium

Weapons, armor, shields, adventuring gear, vehicles, and wondrous items.

625 Total Items
πŸ›‘οΈ Equipment Economy & Item Rules

Rules of Legend standardizes currency, weapon traits, and gear encumbrance:

Silver Standard Base prices are listed in silver pieces (sp). Standard conversion: 10 cp = 1 sp, 10 sp = 1 gp, 10 gp = 1 pp.
Weight & Encumbrance Weights are measured in metric kilograms (kg). Encumbrance thresholds are determined by your character's Strength score.
Weapon Sizes Weapons must match creature size category. Wielding inappropriately sized weapons imparts attack or AP penalties.
Masterwork & Magic Masterwork gear confers bonuses to attack, checks, or armor check penalties, and can be enchanted with supernatural properties.
πŸ”
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Item Name β–² A-Z Type / Subtype ↕ Cost (sp) ↕ Weight (kg) ↕ Traits / Special Action
Black Lotus extract (per dose) Misc. Gear / Alchemy 4,500.0 β€”
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Blanket Misc. Gear / Camping 0.3 1.0
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Blanket, winter Misc. Gear / Camping 0.5 1.5
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Block and tackle Misc. Gear / Crafting & Tools 5.0 2.5
Lets someone hoist up to 8 times their EC 10 maximum load.
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Bloodroot (per dose) Misc. Gear / Alchemy 100.0 β€”
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Blowgun Weapons / Projectile Weapons 0.3 1.0
Weapon { Qual=Exo; AttMod=DexMod; PrepTime=2AP; Ammo=Needle; OnlyRanged=1; }
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Blue Whinnis (per dose) Misc. Gear / Alchemy 120.0 β€”
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Boiling oil (5 l pot) Misc. Gear / Alchemy 0.6 6.0
Can be used as a splash weapon (if preheated); 1d6 HP heat damage; 1 sq radius splash with 1d4 HP he...
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Boiling oil (barrel) Misc. Gear / Alchemy 7.0 100.0
Must be preheated; 3d6 HP heat damage; 2 sq radius splash with 1d6 HP heat damage
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Boiling oil (pot) Weapons / Ammunition 0.6 5.0
Ammo { Qual=SpitfirePot; Dmg=d10 fire, d6 splash; Range=12; }
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Bolas Weapons / Melee Weapons 1.5 1.0
Weapon { Qual=Exo; AttMod=DexMod; Dmg=d6+StrMod B SP; Range=2; TripDrop=1; OnlyRanged=1; }
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Bolt, hand (10) Weapons / Ammunition 0.5 0.5
Ammo { Qual=BoltHand; Dmg=d6 P; CritRng=+1; Range=6; }
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Bolt, heavy (10) Weapons / Ammunition 0.5 0.5
Ammo { Qual=BoltHeavy; Dmg=d12 P; CritRng=+1; Range=24; }
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Bolt, light (10) Weapons / Ammunition 0.5 0.5
Ammo { Qual=BoltLight; Dmg=d10 P; CritRng=+1; Range=16; }
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Bomb, gunpowder Misc. Gear / Alchemy 150.0 0.5
Can be thrown; +15 attack vs. Ref; Success - 2d6 HP fire damage in 1 sq radius; Failure - Half damag...
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Bombard, large Weapons / Siege Weapons 32,000.0 4,000.0
Weapon { Qual=Sie; AttMod=DexMod-8; PrepTime=1500AP; MaxCrew=12; Ammo=StoneLarge; OnlyRanged=1; }
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Bombard, medium Weapons / Siege Weapons 8,000.0 1,000.0
Weapon { Qual=Sie; AttMod=DexMod-6; PrepTime=800AP; MaxCrew=8; Ammo=StoneMedium; OnlyRanged=1; }
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Bombard, small Weapons / Siege Weapons 2,000.0 250.0
Weapon { Qual=Sie; AttMod=DexMod-4; PrepTime=240AP; MaxCrew=4; Ammo=StoneSmall; OnlyRanged=1; }
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Book, average Misc. Gear / Crafting & Tools 15.0 3.0
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Boots Armor & Clothing / Footwear 0.6 1.0
Weapon { Qual=Gen || Nat; AttMod=DexMod-1; Dmg=d4+StrMod B SP; NoDisarm=1; }
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Boots, blade Armor & Clothing / Footwear 5.0 1.0
Weapon { Qual=Gen || Nat; AttMod=DexMod-1; Dmg=d4+StrMod P; CritRng=+1; MinReach=0; NoDisarm=1; }
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Boots, plate Armor & Clothing / Footwear 2.0 2.0
Weapon { Qual=Gen || Nat; AttMod=DexMod-1; Dmg=d4+1+StrMod B; NoDisarm=1; }
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Bottle, glass Misc. Gear / Containers 0.4 0.5
0.5 l
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Bow, composite long- (Str 10) Weapons / Projectile Weapons 30.0 1.5
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; PrepTime=2AP; Range=+8; Ammo=Arrow; OnlyRanged=1; }
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Bow, composite long- (Str 12) Weapons / Projectile Weapons 60.0 1.5
Weapon { Qual=Gen || Bow; AttMod=DexMod+1; Dmg=+1; PrepTime=2AP; Range=+10; Ammo=Arrow; OnlyRanged=1...
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