Xeph
RL 0 Playable RaceEnvironment: Warm forest | Type: Humanoids
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult Commoner (Xeph Com2): CL 2; XP 225; M Humanoid (Fey); RL 0; HP 24, SP 28, PP 19; Init +2; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 14/12 (crit +20), Fort 13, Ref 12, Will 13; DR 0; AP 12; Atk Arm Sz -3, AP 5, Rch 0-1, +2 (d3 B SP); Grp AP 8, Rch 0-1, +2/+1; BodyAtt +2; MindAtt +2; Spc 1x1 sq; SS Darkvision 12; AL Often G; Str 11, Con 12, Dex 13, Int 8, Wis 9, Cha 10.
Skills: Animal Empathy 1, Athletics 2, Crafting 2, Profession 2, Survival 1, Weapons - Natural 2, Weapons - Brawling 2, Weapons - Generic 2, Weapons - Heavy Blades 1, Weapons - Shields 1, Weapons - Bows 1, Weapons - Body & Mind Attacks 1, Armor - Medium 1, Combat Instincts 1, Psionic Mobility 1, Psionic Offense 1, Fighting Style - Power Attack 1.
Skills: Animal Empathy 1, Athletics 2, Crafting 2, Profession 2, Survival 1, Weapons - Natural 2, Weapons - Brawling 2, Weapons - Generic 2, Weapons - Heavy Blades 1, Weapons - Shields 1, Weapons - Bows 1, Weapons - Body & Mind Attacks 1, Armor - Medium 1, Combat Instincts 1, Psionic Mobility 1, Psionic Offense 1, Fighting Style - Power Attack 1.
Guard (Xeph War2): CL 2; XP 225; M Humanoid (Fey); RL 0; HP 28, SP 28, PP 15; Init +2; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 13/12 (crit +20), Fort 13, Ref 12, Will 13; DR 0; AP 12; Atk Arm Sz -3, AP 5, Rch 0-1, +2 (d3+1 B SP); BodyAtt +2; MindAtt +2; Spc 1x1 sq; SS Darkvision 12; SD 0 DeC / T: mount; AL Often G; Str 11, Con 12, Dex 13, Int 8, Wis 9, Cha 10.
Skills: Athletics 1, Perception 1, Riding 1, Weapons - Natural 1, Weapons - Brawling 1, Weapons - Generic 3, Weapons - Heavy Blades 2, Weapons - Light Blades 2, Weapons - Pole Arms 1, Weapons - Shields 2, Weapons - Bows 1, Weapons - Crossbows 2, Weapons - Body & Mind Attacks 1, Armor - Light 2, Armor - Medium 3, Combat Instincts 2, Psionic Mobility 1, Psionic Offense 1, Fighting Style - Power Attack 1.
Skills: Athletics 1, Perception 1, Riding 1, Weapons - Natural 1, Weapons - Brawling 1, Weapons - Generic 3, Weapons - Heavy Blades 2, Weapons - Light Blades 2, Weapons - Pole Arms 1, Weapons - Shields 2, Weapons - Bows 1, Weapons - Crossbows 2, Weapons - Body & Mind Attacks 1, Armor - Light 2, Armor - Medium 3, Combat Instincts 2, Psionic Mobility 1, Psionic Offense 1, Fighting Style - Power Attack 1.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
-2
CON
+0
DEX
+2
INT
+0
WIS
+0
CHA
+0
Natural Attacks
2 Arm { } 2 Leg { } Head { }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } DefMod { Qual=Will; Type=racial; Value=+1; } HeaMod { Qual=PP; Type=racial; Value=+2; } SpdType { Qual=Climb; Value=4; } ActAcc { Qual=Speed of Thought; }
Organization:
Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Physical Appearance:
Brown skin.\nBlack and straight hair.\nDark eyes.
Personality & Behavior:
Quick to laugh and joke, charitable to friends. Value art greatly.