Wolverine
RL 2Environment: Cold forests | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Wolverine): CL 2; XP 225; M Animal (Mammalian); RL 2; HP 34, SP 34, PP 16; Init +3; Spd 6 (Climb ×3 MP) (Swim ×4 MP) (Burrow ×3 MP); DeCa/p 15/12 (crit +22), Fort 18, Ref 10, Will 13; DR 2; AP 12; Atk Claw Sz -2, AP 6, Rch 0-1, +3 (d4+2 S HP); Multi Claw/Claw Sz -2, AP 10, Rch 0-1/0-1, +2/+2 (d4+2 S HP/d4+2 S HP); Grp AP 8, Rch 0-1, +3/+3; Spc 1x1 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser, Fast reflexes Lesser, Impr grapple; AL Always N; Str 14, Con 18, Dex 14, Int 2, Wis 12, Cha 10.
Skills: Acrobatics 1, Athletics 3, Perception 3, Stealth 1, Survival 1, Weapons - Natural 3, Weapons - Brawling 3, Berserking 2, Combat Instincts 3, Fighting Style - Akimbo 3.
Skills: Acrobatics 1, Athletics 3, Perception 3, Stealth 1, Survival 1, Weapons - Natural 3, Weapons - Brawling 3, Berserking 2, Combat Instincts 3, Fighting Style - Akimbo 3.
Juvenile (Wolverine): CL 1; XP 150; M Animal (Mammalian); RL 1; HP 26, SP 26, PP 12; Init +3; Spd 6 (Climb ×3 MP) (Swim ×4 MP) (Burrow ×3 MP); DeCa/p 14/11 (crit +22), Fort 16, Ref 9, Will 11; DR 2; AP 11; Atk Claw Sz -2, AP 6, Rch 0-1, +3 (d4+1 S HP); Grp AP 8, Rch 0-1, +3/+2; Spc 1x1 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser; AL Always N; Str 12, Con 18, Dex 14, Int 2, Wis 10, Cha 10.
Skills: Acrobatics 1, Athletics 2, Perception 3, Stealth 1, Survival 1, Weapons - Natural 2, Weapons - Brawling 2, Berserking 2, Combat Instincts 2, Fighting Style - Akimbo 2.
Skills: Acrobatics 1, Athletics 2, Perception 3, Stealth 1, Survival 1, Weapons - Natural 2, Weapons - Brawling 2, Berserking 2, Combat Instincts 2, Fighting Style - Akimbo 2.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+4
CON
+8
DEX
+4
INT
-8
WIS
+2
CHA
+0
Natural Attacks
2 Claw { Dmg=d4+StrMod S HP; } Bite { Sec; Dmg=d6+StrMod/2 P HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=6; } SklMod { Qual=Berserking; Type=racial; Value=+2; } SklMod { Qual=Perception; Type=racial; Value=+2; } ActMod { Qual=Climb; Type=racial; Value=+4; } SpdType { Qual=Climb; Value=3; } SpdType { Qual=Burrow; Value=3; }
Organization:
Solitary