RoL d20 Dragon RoL d20
PC Gen

Whale, Cachalot

RL 12

Environment: Temperate aquatic | Type: Animals

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πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Cachalot Whale): CL 9; XP 2100; G Animal (Mammalian); RL 12; HP 312, SP 120, PP 38; Init +6; Spd 0, Swim 9; DeCa/p 22/18 (crit +29), Fort 41, Ref 19, Will 22; DR 9; AP 22; Atk Bite Sz 1, AP 9, Rch 0-3, +1 (4d6+15 S HP); Multi Bite/Tail Sz 1, AP 16, Rch 0-3/0-3, +1/+12 (4d6+15 S HP/d8+9 B HP); Grp AP 11, Rch 0-3, +1/+28; Spc 4x4 sq; SS Blindsense Lesser, LL vision x2, Blind-fight; SA Monkey grip Greater, Fast reflexes Greater, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Fear res +2, Evasion Lesser; SQ Combat reflexes; AL Always N; Str 34, Con 24, Dex 12, Int 2, Wis 14, Cha 6.
Skills: Acrobatics 6, Athletics 13, Perception 10, Stealth 6, Survival 6, Weapons - Natural 13, Weapons - Brawling 13, Combat Instincts 13, Fighting Style - Akimbo 13.
Juvenile (Cachalot Whale): CL 6; XP 1200; G Animal (Mammalian); RL 9; HP 240, SP 96, PP 30; Init +5; Spd 0, Swim 9; DeCa/p 18/15 (crit +29), Fort 37, Ref 16, Will 18; DR 9; AP 19; Atk Bite Sz 1, AP 9, Rch 0-3, 0 (4d6+13 S HP); Multi Bite/Tail Sz 1, AP 16, Rch 0-3/0-3, 0/+10 (4d6+13 S HP/d8+7 B HP); Grp AP 11, Rch 0-3, 0/+26; Spc 4x4 sq; SS Blindsense Lesser, LL vision x2, Blind-fight; SA Monkey grip Lesser, Fast reflexes Lesser, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush; SD Fear res +2, Evasion Lesser; SQ Combat reflexes; AL Always N; Str 32, Con 24, Dex 12, Int 2, Wis 12, Cha 6.
Skills: Acrobatics 5, Athletics 10, Perception 9, Stealth 5, Survival 5, Weapons - Natural 10, Weapons - Brawling 10, Combat Instincts 10, Fighting Style - Akimbo 10.

Base Species Characteristics

Size Class 3

Racial Ability Adjustments

STR
+24
CON
+14
DEX
+2
INT
-8
WIS
+4
CHA
-4

Natural Attacks

Bite { Dmg=4d6+StrMod S HP; } Tail { Sec; AttMod=StrMod; Dmg=d8+StrMod/2 B HP; }

Racial Traits & Special Abilities

Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Blindsense; Value=lesser; } SklMod { Qual=Perception; Type=racial; Value=+4; } ActMod { Qual=Swim; Type=racial; Value=+8; }

Organization:

Solitary or pod (6-11)

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