Umber Hulk
RL 8Environment: Underground | Type: Aberrations
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Umber Hulk): CL 8; XP 1800; L Aberration (Insectoid); RL 8; HP 114, SP 82, PP 26; Init +4; Spd 4 (Swim ×4 MP) (Burrow ×1 MP); DeCa/p 20/17 (crit +28), Fort 28, Ref 19, Will 19; DR 8; AP 18; Atk Claw Sz -1, AP 7, Rch 0-2, +8 (2d6+8 S HP); Multi Claw/Claw Sz -1, AP 12, Rch 0-2/0-2, +7/+7 (2d6+8 S HP/2d6+8 S HP); Multi Claw/Claw/Bite Sz -1, AP 17, Rch 0-2/0-2/0-2, +5/+5/0 (2d6+8 S HP/2d6+8 S HP/2d10+5 S HP); Grp AP 9, Rch 0-2, +3/+13; Spc 2x2 sq; SS Darkvision 12, Tremorsense 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush; SD Fear res +2; SQ Combat reflexes; AL Usually CE; Str 22, Con 18, Dex 12, Int 10, Wis 10, Cha 12.
Skills: Athletics 4, Perception 9, Weapons - Natural 9, Weapons - Brawling 9, Combat Instincts 9, Fighting Style - Akimbo 4, Arcane - Lithomancy 4.
Skills: Athletics 4, Perception 9, Weapons - Natural 9, Weapons - Brawling 9, Combat Instincts 9, Fighting Style - Akimbo 4, Arcane - Lithomancy 4.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+12
CON
+8
DEX
+2
INT
+0
WIS
+0
CHA
+2
Natural Attacks
2 Claw { AttMod=StrMod; Dmg=2d6+StrMod S HP; } Bite { Sec; Dmg=2d10+StrMod/2 S HP; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Sns { Qual=Tremorsense; Value=12; } ActAcc { Qual=Gaze Attack; Range=6 sq; Target=1 person; Dmg=Confusion for enc; } SpdType { Qual=Burrow; Value=1; }
Organization:
Solitary or cluster (2-4)