Troll
RL 6 Playable RaceEnvironment: Cold mountains | Type: Humanoids, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Troll): CL 6; XP 1200; L Monstrous Humanoid (Troll-kin); RL 6; HP 112, SP 70, PP 20; Init +5; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 18/15 (crit +25), Fort 28, Ref 16, Will 13; DR 5; AP 16; Atk Arm Sz -2, AP 6, Rch 0-2, +7 (d8+8 S HP); Grp AP 9, Rch 0-2, +3/+12; Spc 2x2 sq; SS LL vision x2, Darkvision 18, Scent 6; SA 2H/charge AP damage bonus Γ1.5, Mounted charge Minor, Fast reflexes Lesser, +1 reactions/r, Impr grapple dmg / Dmg: 2d6+StrMod S HP, Cleave lesser / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpClb, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Manyshot (2) / Req: Weapon==WpBow, Impr grapple, Impr bull rush, Impr overrun, Impr disarm, Impr sunder; SD Fear res +1, Trap res +1, Dodge Minor, Regen greater +5, 0 DeC / T: mount, Fear res 1 / T: Allies within 12 sq, Charm res 1 / T: Allies within 12 sq; SQ +1 skill init / T: Allies within 12 sq, Combat reflexes; AL Usually CE; Str 22, Con 22, Dex 14, Int 6, Wis 8, Cha 6.
Skills: Athletics 7, Crafting 3, Perception 3, Riding 3, Survival 7, Weapons - Natural 3, Weapons - Brawling 7, Weapons - Generic 7, Weapons - Axes 7, Weapons - Clubs 7, Weapons - Heavy Blades 7, Weapons - Light Blades 3, Weapons - Shields 3, Weapons - Bows 7, Armor - Medium 7, Armor - Heavy 7, Combat Instincts 7, Damage Reduction 3, Danger Sense 3, Warfare 3, Fighting Style - Power Attack 7, Fighting Style - Precision 7, Fighting Style - Trickery 3.
Skills: Athletics 7, Crafting 3, Perception 3, Riding 3, Survival 7, Weapons - Natural 3, Weapons - Brawling 7, Weapons - Generic 7, Weapons - Axes 7, Weapons - Clubs 7, Weapons - Heavy Blades 7, Weapons - Light Blades 3, Weapons - Shields 3, Weapons - Bows 7, Armor - Medium 7, Armor - Heavy 7, Combat Instincts 7, Damage Reduction 3, Danger Sense 3, Warfare 3, Fighting Style - Power Attack 7, Fighting Style - Precision 7, Fighting Style - Trickery 3.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+12
CON
+12
DEX
+4
INT
-4
WIS
-2
CHA
-4
Natural Attacks
2 Arm { AttMod=StrMod; Dmg=d8+StrMod S HP; } 2 Leg { } Bite { Sec; Dmg=d8+StrMod/2 P HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Darkvision; Value=18; } Sns { Qual=Scent; Value=6; } HeaMod { Qual=Regenerate; Value=5; } Attack { Qual=ImprGrappleDmg; Dmg=2d6+StrMod S HP; } SpdType { Qual=Climb; Value=4; }
Organization:
Solitary or gang (2-4)