RoL d20 Dragon RoL d20
PC Gen

Tiger

RL 5

Environment: Warm forests | Type: Animals

← Back to Bestiary

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Tiger): CL 5; XP 900; L Animal (Mammalian); RL 5; HP 76, SP 56, PP 22; Init +4; Spd 8 (Climb ×3 MP) (Swim ×4 MP); DeCa/p 17/14 (crit +23), Fort 24, Ref 13, Will 14; DR 3; AP 15; Atk Claw Sz -1, AP 7, Rch 0-1, +7 (d8+7 S HP + grapple); Multi Claw/Claw Sz -1, AP 12, Rch 0-1/0-1, +6/+6 (d8+7 S HP + grapple/d8+7 S HP + grapple); Multi Claw/Claw/Bite Sz -1, AP 17, Rch 0-1/0-1/0-1, +4/+4/0 (d8+7 S HP + grapple/d8+7 S HP + grapple/2d6+4 P HP + grapple); Grp AP 9, Rch 0-1, +3/+12; Spc 2x2 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr grapple dmg / Dmg: d8+4 S HP, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush; SD Fear res +1, Evasion Lesser; SQ Combat reflexes; AL Always N; Str 22, Con 16, Dex 14, Int 2, Wis 12, Cha 6.
Skills: Acrobatics 7, Athletics 6, Perception 5, Stealth 7, Survival 3, Weapons - Natural 6, Weapons - Brawling 6, Combat Instincts 6, Fighting Style - Akimbo 6.
Juvenile (Tiger): CL 3; XP 300; L Animal (Mammalian); RL 3; HP 52, SP 40, PP 16; Init +4; Spd 8 (Climb ×3 MP) (Swim ×4 MP); DeCa/p 15/12 (crit +23), Fort 21, Ref 11, Will 11; DR 3; AP 13; Atk Claw Sz -1, AP 7, Rch 0-1, +5 (d8+6 S HP + grapple); Multi Claw/Claw Sz -1, AP 12, Rch 0-1/0-1, +4/+4 (d8+6 S HP + grapple/d8+6 S HP + grapple); Multi Claw/Claw/Bite Sz -1, AP 17, Rch 0-1/0-1/0-1, +2/+2/-1 (d8+6 S HP + grapple/d8+6 S HP + grapple/2d6+3 P HP + grapple); Grp AP 9, Rch 0-1, +2/+10; Spc 2x2 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser, Fast reflexes Lesser, Impr grapple dmg / Dmg: d8+4 S HP, Impr grapple; SD Fear res +1, Evasion Lesser; AL Always N; Str 20, Con 16, Dex 14, Int 2, Wis 10, Cha 6.
Skills: Acrobatics 6, Athletics 4, Perception 4, Stealth 6, Survival 2, Weapons - Natural 4, Weapons - Brawling 4, Combat Instincts 4, Fighting Style - Akimbo 4.

Base Species Characteristics

Size Class 1

Racial Ability Adjustments

STR
+12
CON
+6
DEX
+4
INT
-8
WIS
+2
CHA
-4

Natural Attacks

2 Claw { AttMod=StrMod; Dmg=d8+StrMod S HP + grapple; } Bite { Sec; Dmg=2d6+StrMod/2 P HP + grapple; }

Racial Traits & Special Abilities

Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=6; } Attack { Qual=ImprGrappleDmg; Dmg=d8+4 S HP; } SklMod { Qual=Acrobatics; Type=racial; Value=+4; } SklMod { Qual=Perception; Type=racial; Value=+2; } SklMod { Qual=Stealth; Type=racial; Value=+4; } SpdType { Qual=Climb; Value=3; }

Organization:

Solitary

🎲