RoL d20 Dragon RoL d20
PC Gen

Thri-Kreen

RL 2 Playable Race

Environment: Warm desert | Type: Humanoids, Monstrous

← Back to Bestiary
Thri-Kreen

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult Warrior (Thri-kreen War2): CL 6; XP 1200; M Monstrous Humanoid (Insectoid); RL 2; HP 48, SP 44, PP 21; Init +4; Spd 8 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 17/14 (crit +23), Fort 17, Ref 14, Will 12; DR 3; AP 14; Atk Arm Sz -3, AP 5, Rch 0-1, +3 (d3+3 B SP); Grp AP 8, Rch 0-1, +3/+3; Spc 1x1 sq; SS Darkvision 12; SA Fast reflexes Lesser, +1 reactions/r, Cleave lesser / Req: Weapon==WpAxe, Impr grapple; SD Fear res +1, Sleep imm, 0 DeC / T: mount; SM Mobility +1; AL Often C; Str 15, Con 12, Dex 15, Int 6, Wis 11, Cha 6.
Skills: Acrobatics 1, Athletics 5, Crafting 1, Perception 2, Riding 2, Stealth 2, Survival 4, Weapons - Natural 3, Weapons - Brawling 4, Weapons - Generic 3, Weapons - Exotic 3, Weapons - Axes 5, Weapons - Clubs 2, Weapons - Shields 2, Weapons - Bows 5, Weapons - Small Thrown 2, Armor - Light 2, Armor - Medium 3, Berserking 3, Combat Instincts 5, Damage Reduction 3, Danger Sense 2, Fighting Style - Mobility 3, Fighting Style - Power Attack 3, Fighting Style - Precision 1, Fighting Style - Trickery 1.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+2
CON
+0
DEX
+4
INT
-2
WIS
+2
CHA
-4

Natural Attacks

4 Arm { } 2 Leg { } Head { }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } Defense { Qual=SleepRes; Value=+999; } ActMod { Qual=Jump; Type=racial; Value=+10; } ActMod { Qual=Hide; Type=racial; Value=+4; Req=sandy or arid environment; } HeaMod { Qual=PP; Type=racial; Value=+2; } SpdType { Qual=Climb; Value=4; }

Organization:

Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)

Physical Appearance:

Bipedal praying mantis with four four-fingered arms and two legs.\nSandy yellow exoskeleton.\nLarge mandibles, compound eyes, and two small antennae.

Personality & Behavior:

Extremely loyal friends and fierce enemies. Consummate hunters.

🎲