Thri-Kreen
RL 2 Playable RaceEnvironment: Warm desert | Type: Humanoids, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 FormatSkills: Acrobatics 1, Athletics 5, Crafting 1, Perception 2, Riding 2, Stealth 2, Survival 4, Weapons - Natural 3, Weapons - Brawling 4, Weapons - Generic 3, Weapons - Exotic 3, Weapons - Axes 5, Weapons - Clubs 2, Weapons - Shields 2, Weapons - Bows 5, Weapons - Small Thrown 2, Armor - Light 2, Armor - Medium 3, Berserking 3, Combat Instincts 5, Damage Reduction 3, Danger Sense 2, Fighting Style - Mobility 3, Fighting Style - Power Attack 3, Fighting Style - Precision 1, Fighting Style - Trickery 1.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
Natural Attacks
4 Arm { } 2 Leg { } Head { }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Defense { Qual=SleepRes; Value=+999; } ActMod { Qual=Jump; Type=racial; Value=+10; } ActMod { Qual=Hide; Type=racial; Value=+4; Req=sandy or arid environment; } HeaMod { Qual=PP; Type=racial; Value=+2; } SpdType { Qual=Climb; Value=4; }
Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Bipedal praying mantis with four four-fingered arms and two legs.\nSandy yellow exoskeleton.\nLarge mandibles, compound eyes, and two small antennae.
Extremely loyal friends and fierce enemies. Consummate hunters.