Squid, Giant
RL 12Environment: Temperate aquatic | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Giant Squid): CL 10; XP 2400; H Animal (Invertebrate); RL 12; HP 204, SP 108, PP 36; Init +8; Spd 0, Swim 17; DeCa/p 26/20 (crit +26), Fort 31, Ref 21, Will 19; DR 6; AP 22; Atk Tentacle Sz 0, AP 8, Rch 0-2, +5 (d8+11 P HP + grapple); Multi Tentacle/Tentacle Sz 0, AP 14, Rch 0-2/0-2, +5/+5 (d8+11 P HP + grapple/d8+11 P HP + grapple); Multi Tentacle/Tentacle/Tentacle Sz 0, AP 20, Rch 0-2/0-2/0-2, +4/+4/+4 (d8+11 P HP + grapple/d8+11 P HP + grapple/d8+11 P HP + grapple); Multi Tentacle/Tentacle/Tentacle/Tentacle Sz 0, AP 26, Rch 0-2/0-2/0-2/0-2, +2/+2/+2/+2 (d8+11 P HP + grapple/d8+11 P HP + grapple/d8+11 P HP + grapple/d8+11 P HP + grapple); Multi Tentacle/Tentacle/Tentacle/Tentacle/Tentacle Sz 0, AP 31, Rch 0-2/0-2/0-2/0-2/0-2, 0/0/0/0/0 (d8+11 P HP + grapple/d8+11 P HP + grapple/d8+11 P HP + grapple/d8+11 P HP + grapple/d8+11 P HP + grapple); Grp AP 10, Rch 0-2, +5/+20; Spc 3x3 sq; SS LL vision x2, Blind-fight; SA Monkey grip Greater, Fast reflexes Greater, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Fear res +2, Evasion Lesser; SQ Combat reflexes; AL Always N; Str 26, Con 12, Dex 16, Int 1, Wis 12, Cha 2.
Skills: Acrobatics 6, Athletics 13, Perception 8, Stealth 6, Survival 6, Weapons - Natural 13, Weapons - Brawling 13, Combat Instincts 13, Fighting Style - Akimbo 13.
Skills: Acrobatics 6, Athletics 13, Perception 8, Stealth 6, Survival 6, Weapons - Natural 13, Weapons - Brawling 13, Combat Instincts 13, Fighting Style - Akimbo 13.
Juvenile (Giant Squid): CL 7; XP 1500; H Animal (Invertebrate); RL 9; HP 156, SP 84, PP 28; Init +7; Spd 0, Swim 17; DeCa/p 22/17 (crit +26), Fort 27, Ref 18, Will 15; DR 6; AP 19; Atk Tentacle Sz 0, AP 8, Rch 0-2, +4 (d8+9 P HP + grapple); Multi Tentacle/Tentacle Sz 0, AP 14, Rch 0-2/0-2, +4/+4 (d8+9 P HP + grapple/d8+9 P HP + grapple); Multi Tentacle/Tentacle/Tentacle Sz 0, AP 20, Rch 0-2/0-2/0-2, +2/+2/+2 (d8+9 P HP + grapple/d8+9 P HP + grapple/d8+9 P HP + grapple); Multi Tentacle/Tentacle/Tentacle/Tentacle Sz 0, AP 26, Rch 0-2/0-2/0-2/0-2, 0/0/0/0 (d8+9 P HP + grapple/d8+9 P HP + grapple/d8+9 P HP + grapple/d8+9 P HP + grapple); Grp AP 10, Rch 0-2, +4/+18; Spc 3x3 sq; SS LL vision x2, Blind-fight; SA Monkey grip Lesser, Fast reflexes Lesser, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush; SD Fear res +2, Evasion Lesser; SQ Combat reflexes; AL Always N; Str 24, Con 12, Dex 16, Int 1, Wis 10, Cha 2.
Skills: Acrobatics 5, Athletics 10, Perception 7, Stealth 5, Survival 5, Weapons - Natural 10, Weapons - Brawling 10, Combat Instincts 10, Fighting Style - Akimbo 10.
Skills: Acrobatics 5, Athletics 10, Perception 7, Stealth 5, Survival 5, Weapons - Natural 10, Weapons - Brawling 10, Combat Instincts 10, Fighting Style - Akimbo 10.
Base Species Characteristics
Size Class 2Racial Ability Adjustments
STR
+16
CON
+2
DEX
+6
INT
-10
WIS
+2
CHA
-8
Natural Attacks
10 Tentacle { Dmg=d8+StrMod P HP + grapple; } Bite { Sec; Dmg=2d8+StrMod/2 P HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } SklMod { Qual=Perception; Type=racial; Value=+2; } ActMod { Qual=Swim; Type=racial; Value=+8; } ActAcc { Qual=Ink Cloud; }
Organization:
Solitary