Spawn of Tiamat, Greenspawn Razorfiend
RL 10Environment: Temperate and warm forests | Type: Animals, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Greenspawn Razorfiend): CL 9; XP 2100; L Monstrous Animal (Reptilian); RL 10; HP 121, SP 86, PP 74; Init +7; Spd 10 (Climb ×4 MP), Swim 10; DeCa/p 24/19 (crit +27), Fort 29, Ref 20, Will 23; DR 7, Acid imm; AP 20; Atk Claw Sz -1, AP 7, Rch 0-2, +8 (2d8+8 S HP); Multi Claw/Claw Sz -1, AP 12, Rch 0-2/0-2, +8/+8 (2d8+8 S HP/2d8+8 S HP); Multi Claw/Claw/Bite Sz -1, AP 17, Rch 0-2/0-2/0-2, +6/+6/+3 (2d8+8 S HP/2d8+8 S HP/d10+5 S HP); Grp AP 9, Rch 0-2, +5/+13; Spc 2x2 sq; SS Blindsense Minor, LL vision x2, Darkvision 12, Blind-fight; SA Monkey grip Lesser, Fast reflexes Lesser, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush, Greater overrun; SD Fear res +2, Paralysis imm, Sleep imm, Evasion Lesser, +5 DR / Req: non-magic, Acid imm / T: spawn within 1 sq; SQ Combat reflexes; AL Always LE; Str 22, Con 16, Dex 16, Int 4, Wis 14, Cha 12.
Skills: Acrobatics 5, Athletics 5, Healing 5, Knowledge 11, Perception 11, Psychology 11, Stealth 5, Survival 5, Weapons - Natural 11, Weapons - Brawling 11, Combat Instincts 11, Fighting Style - Akimbo 11.
Skills: Acrobatics 5, Athletics 5, Healing 5, Knowledge 11, Perception 11, Psychology 11, Stealth 5, Survival 5, Weapons - Natural 11, Weapons - Brawling 11, Combat Instincts 11, Fighting Style - Akimbo 11.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+12
CON
+6
DEX
+6
INT
-6
WIS
+4
CHA
+2
Natural Attacks
2 Claw { AttMod=StrMod; Dmg=2d8+StrMod S HP; CritRng=+2; CritMul=+1; } Bite { Sec; Dmg=d10+StrMod/2 S HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Darkvision; Value=12; } DefMod { Qual=DR; Value=+5; Req=non-magic; } DefMod { Qual=AcidRes; Value=+999; } DefMod { Qual=AcidRes; Value=+999; Target=spawn within 1 sq; } Defense { Qual=ParalysisRes; Value=+999; } Defense { Qual=SleepRes; Value=+999; } ActMod { Qual=Jump; Type=racial; Value=+8; } ActMod { Qual=Swim; Type=racial; Value=+8; } ActAcc { Qual=Energy Breath; Target=4 sq cone; Dmg=5d6 acid HP; } SpdType { Qual=Climb; Value=4; }
Organization:
Solitary, pair, or group
Physical Appearance:
Draconic, green-scaled creature with razor-tipped wings.