Spawn of Tiamat, Bluespawn Stormlizard
RL 6Environment: Any warm | Type: Animals, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Bluespawn Stormlizard): CL 7; XP 1500; L Monstrous Animal (Reptilian); RL 6; HP 85, SP 64, PP 50; Init +2; Spd 8 (Swim ×4 MP); DeCa/p 16/14 (crit +35), Fort 30, Ref 11, Will 17; DR 15, Elec imm; AP 16; Atk Gore Sz -1, AP 7, Rch 0-1, 0 (2d8+11 P HP); Grp AP 9, Rch 0-1, 0/+14; Spc 2x2 sq; SS LL vision x2, Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr charge dmg / Dmg: x2, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun; SD Fear res +1, +5 DR / Req: non-magic, Electricity imm / T: spawn within 1 sq; SQ Combat reflexes; AL Always LE; Str 26, Con 22, Dex 8, Int 2, Wis 14, Cha 8.
Skills: Acrobatics 3, Athletics 3, Healing 3, Knowledge 7, Perception 7, Psychology 7, Stealth 3, Survival 3, Weapons - Natural 7, Weapons - Brawling 7, Combat Instincts 7, Fighting Style - Akimbo 7.
Skills: Acrobatics 3, Athletics 3, Healing 3, Knowledge 7, Perception 7, Psychology 7, Stealth 3, Survival 3, Weapons - Natural 7, Weapons - Brawling 7, Combat Instincts 7, Fighting Style - Akimbo 7.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+16
CON
+12
DEX
-2
INT
-8
WIS
+4
CHA
-2
Natural Attacks
Gore { Dmg=2d8+2+StrMod P HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Darkvision; Value=12; } DefMod { Qual=DR; Value=+5; Req=non-magic; } DefMod { Qual=ElectricRes; Value=+999; } DefMod { Qual=ElectricRes; Value=+999; Target=spawn within 1 sq; } Attack { Qual=ImprChargeDmg; Dmg=x2; } ActAcc { Qual=Energy Breath; Target=20 sq line; Dmg=6d6 electricity HP; }
Organization:
Pack
Physical Appearance:
Wingless blue dragon with a more burly body.