Spawn of Tiamat, Blackspawn Raider
RL 8Environment: Any | Type: Humanoids, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Raider (Blackspawn Raider): CL 7; XP 1500; M Monstrous Humanoid (Reptilian); RL 8; HP 80, SP 80, PP 42; Init +4; Spd 9 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 22/18 (crit +23), Fort 23, Ref 20, Will 17; DR 3, Acid imm; AP 18; Atk Falchion Sz 0, AP 8, Rch 0-1, +5 (d10+4 S+2); Spc 1x1 sq; SS LL vision x2, Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, Impr disarm / Req: Weapon==WpFnc, Impr disarm, Lunge; SD Fear res +2, Paralysis imm, Sleep imm, Trap res +3, Dodge Lesser, Evasion Lesser, +5 DR / Req: non-good && non-magic; SM Mobility +4, Stealthy Minor, Reactive move; SQ Focused; AL Always CE; Str 14, Con 16, Dex 14, Int 10, Wis 10, Cha 8.
Skills: Acrobatics 9, Athletics 9, Knowledge 4, Perception 9, Psychology 4, Composure 9, Stealth 9, Thievery 9, Weapons - Generic 9, Weapons - Fencing 9, Weapons - Small Thrown 9, Armor - Light 4, Combat Instincts 4, Danger Sense 9, Fighting Style - Akimbo 9, Fighting Style - Mobility 9, Vital Attack 9, Arcane - Divination 4, Arcane - Illusion 4, Arcane - Transmutation 4, Pseudomagic 4, Fighting Style - Power Attack 4, Fighting Style - Trickery 4.
Possessions: Falchion; EC 2, EP 0.
Skills: Acrobatics 9, Athletics 9, Knowledge 4, Perception 9, Psychology 4, Composure 9, Stealth 9, Thievery 9, Weapons - Generic 9, Weapons - Fencing 9, Weapons - Small Thrown 9, Armor - Light 4, Combat Instincts 4, Danger Sense 9, Fighting Style - Akimbo 9, Fighting Style - Mobility 9, Vital Attack 9, Arcane - Divination 4, Arcane - Illusion 4, Arcane - Transmutation 4, Pseudomagic 4, Fighting Style - Power Attack 4, Fighting Style - Trickery 4.
Possessions: Falchion; EC 2, EP 0.
Exterminator (Blackspawn Raider Mnk6): CL 13; XP 3300; M Monstrous Humanoid (Reptilian); RL 8; HP 122, SP 122, PP 78; Init +6; Spd 11 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 30/25 (crit +25), Fort 29, Ref 26, Will 23; DR 5, Acid imm; AP 24; Atk Falchion Sz 0, AP 8, Rch 0-1, +7 (d10+5 S+2+1); Grp AP 8, Rch 0-1, +4/+4; Spc 1x1 sq; SS Blindsense Minor, LL vision x2, Darkvision 12, Blind-fight; SA 2H/charge AP damage bonus Γ1.5, Monkey grip Greater, Fast reflexes Lesser, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpFnc, Impr grapple, Impr bull rush, Impr disarm, Impr trip, Lunge, Impr sunder; SD Disease imm, Fear res +2, Mental res +2, Paralysis imm, Psychic res +2, Sleep imm, Trap res +4, Dodge Greater, Evasion Greater, +5 DR / Req: non-good && non-magic, Slippery mind; SM Mobility +7, Stealthy Minor, Spring attack, Acrob charge, Reactive move; SQ Focused, Combat reflexes; AL Always CE; Str 14, Con 16, Dex 14, Int 10, Wis 10, Cha 8.
Skills: Acrobatics 15, Athletics 15, Healing 3, Knowledge 7, Perception 12, Psychology 7, Composure 12, Stealth 12, Thievery 9, Weapons - Natural 6, Weapons - Brawling 6, Weapons - Generic 12, Weapons - Exotic 3, Weapons - Fencing 9, Weapons - Small Thrown 9, Armor - Light 4, Combat Instincts 10, Danger Sense 12, Fighting Style - Akimbo 15, Fighting Style - Mobility 15, Vital Attack 9, Arcane - Divination 4, Arcane - Illusion 4, Arcane - Transmutation 4, Ki - Defense 6, Ki - Meditation 6, Ki - Mobility 6, Ki - Offense 6, Pseudomagic 4, Fighting Style - Power Attack 7, Fighting Style - Precision 3, Fighting Style - Trickery 7, Ki - Study of Fire 6.
Possessions: Falchion; EC 2, EP 0.
Skills: Acrobatics 15, Athletics 15, Healing 3, Knowledge 7, Perception 12, Psychology 7, Composure 12, Stealth 12, Thievery 9, Weapons - Natural 6, Weapons - Brawling 6, Weapons - Generic 12, Weapons - Exotic 3, Weapons - Fencing 9, Weapons - Small Thrown 9, Armor - Light 4, Combat Instincts 10, Danger Sense 12, Fighting Style - Akimbo 15, Fighting Style - Mobility 15, Vital Attack 9, Arcane - Divination 4, Arcane - Illusion 4, Arcane - Transmutation 4, Ki - Defense 6, Ki - Meditation 6, Ki - Mobility 6, Ki - Offense 6, Pseudomagic 4, Fighting Style - Power Attack 7, Fighting Style - Precision 3, Fighting Style - Trickery 7, Ki - Study of Fire 6.
Possessions: Falchion; EC 2, EP 0.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+4
CON
+6
DEX
+4
INT
+0
WIS
+0
CHA
-2
Natural Attacks
2 Arm { } 2 Leg { } Head { }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Darkvision; Value=12; } DefMod { Qual=DR; Value=+5; Req=non-good && non-magic; } DefMod { Qual=AcidRes; Value=+999; } Defense { Qual=ParalysisRes; Value=+999; } Defense { Qual=SleepRes; Value=+999; } ActAcc { Qual=Energy Breath; Target=8 sq line; Dmg=4d4 acid HP; } SpdType { Qual=Climb; Value=4; }
Organization:
Solitary, pair, hunting party, warband, or tribe
Physical Appearance:
Humanlike creature with black-scaled skin.