Snake, Giant Constrictor
RL 10Environment: Warm forests | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Giant Constrictor Snake): CL 6; XP 1200; H Animal (Ophidian); RL 10; HP 172, SP 92, PP 32; Init +7; Spd 5 (Climb ×1 MP), Swim 5; DeCa/p 23/18 (crit +24), Fort 28, Ref 19, Will 17; DR 4; AP 20; Atk Bite Sz 0, AP 8, Rch 0-2, +4 (d8+11 P HP + grapple); Grp AP 10, Rch 0-2, +4/+18; Spc 3x3 sq; SS Scent 6, Blind-fight; SA Monkey grip Lesser, Fast reflexes Lesser, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush, Greater overrun; SD Fear res +2, Evasion Lesser; SQ Combat reflexes; AL Always N; Str 24, Con 12, Dex 16, Int 1, Wis 12, Cha 2.
Skills: Acrobatics 9, Athletics 11, Perception 7, Stealth 5, Survival 5, Weapons - Natural 11, Weapons - Brawling 11, Combat Instincts 11, Fighting Style - Akimbo 11.
Skills: Acrobatics 9, Athletics 11, Perception 7, Stealth 5, Survival 5, Weapons - Natural 11, Weapons - Brawling 11, Combat Instincts 11, Fighting Style - Akimbo 11.
Juvenile (Giant Constrictor Snake): CL 3; XP 300; H Animal (Ophidian); RL 7; HP 124, SP 68, PP 24; Init +6; Spd 5 (Climb ×1 MP), Swim 5; DeCa/p 20/15 (crit +24), Fort 24, Ref 16, Will 13; DR 4; AP 17; Atk Bite Sz 0, AP 8, Rch 0-2, +3 (d8+10 P HP + grapple); Grp AP 10, Rch 0-2, +3/+16; Spc 3x3 sq; SS Scent 6; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun; SD Fear res +1, Evasion Lesser; SQ Combat reflexes; AL Always N; Str 22, Con 12, Dex 16, Int 1, Wis 10, Cha 2.
Skills: Acrobatics 8, Athletics 8, Perception 6, Stealth 4, Survival 4, Weapons - Natural 8, Weapons - Brawling 8, Combat Instincts 8, Fighting Style - Akimbo 8.
Skills: Acrobatics 8, Athletics 8, Perception 6, Stealth 4, Survival 4, Weapons - Natural 8, Weapons - Brawling 8, Combat Instincts 8, Fighting Style - Akimbo 8.
Base Species Characteristics
Size Class 2Racial Ability Adjustments
STR
+14
CON
+2
DEX
+6
INT
-10
WIS
+2
CHA
-8
Natural Attacks
Bite { Dmg=d8+2+StrMod P HP + grapple; }
Racial Traits & Special Abilities
Sns { Qual=Scent; Value=6; } SklMod { Qual=Acrobatics; Type=racial; Value=+4; } SklMod { Qual=Perception; Type=racial; Value=+2; } ActMod { Qual=Climb; Type=racial; Value=+4; } ActMod { Qual=Swim; Type=racial; Value=+4; } SpdType { Qual=Climb; Value=1; }
Organization:
Solitary