Shocker Lizard
RL 2Environment: Warm marshes | Type: Animals, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Shocker Lizard): CL 3; XP 300; S Monstrous Animal (Reptilian); RL 2; HP 28, SP 28, PP 16; Init +3; Spd 8 (Climb ×2 MP), Swim 4; DeCa/p 16/13 (crit +23), Fort 13, Ref 10, Will 11; DR 3, Elec imm; AP 12; Atk Bite Sz -3, AP 5, Rch 0-1, +4 (d6 P HP); Grp AP 7, Rch 0-1, +4/-3; Spc 1x1 sq; SS LL vision x2, Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, Impr grapple; AL Always N; Str 10, Con 12, Dex 14, Int 2, Wis 12, Cha 6.
Skills: Acrobatics 1, Athletics 3, Perception 3, Stealth 1, Survival 1, Weapons - Natural 3, Weapons - Brawling 3, Combat Instincts 3, Fighting Style - Akimbo 3.
Skills: Acrobatics 1, Athletics 3, Perception 3, Stealth 1, Survival 1, Weapons - Natural 3, Weapons - Brawling 3, Combat Instincts 3, Fighting Style - Akimbo 3.
Base Species Characteristics
Size Class -1Racial Ability Adjustments
STR
+0
CON
+2
DEX
+4
INT
-8
WIS
+2
CHA
-4
Natural Attacks
Bite { Dmg=d6+StrMod P HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Darkvision; Value=12; } DefMod { Qual=ElectricRes; Value=+999; } SklMod { Qual=Perception; Type=racial; Value=+2; } ActMod { Qual=Hide; Type=racial; Value=+4; } SpdType { Qual=Climb; Value=2; } ActAcc { Qual=Energy Ray; Range=1 sq; Cost=3 SP; Dmg=2d8 electricity SP; } ActAcc { Qual=Energy Breath; Range=0; Target=4 sq spread; Cost=10 SP; Dmg=2d8 electricity HP; }
Organization:
Solitary, pair, clutch (3-5), or colony (6-11)
Physical Appearance:
A shocker lizard has a pale gray or blue underside, shading to a darker hue on its back. It has blue-black markings along its back and tail.