Shadow Mastiff
RL 4Environment: Plane of Shadow | Type: Outsiders
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Shadow Mastiff): CL 6; XP 1200; M Outsider (Beast); RL 4; HP 48, SP 48, PP 20; Init +3; Spd 10 (Swim ×4 MP); DeCa/p 16/14 (crit +23), Fort 20, Ref 12, Will 16; DR 3; AP 14; Atk Bite Sz -2, AP 6, Rch 0-1, +3 (d8+4 P HP); Grp AP 8, Rch 0-1, +3/+5; Spc 1x1 sq; SS Darkvision 12, Scent 6; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: WeapNatural, Impr trip / Req: Weapon==WpNat, Impr grapple, Impr bull rush; SD Fear res +1; SQ Concealment Greater; AL Always NE; Str 16, Con 16, Dex 12, Int 4, Wis 12, Cha 12.
Skills: Acrobatics 2, Athletics 5, Perception 2, Stealth 2, Survival 2, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 5.
Skills: Acrobatics 2, Athletics 5, Perception 2, Stealth 2, Survival 2, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 5.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+6
CON
+6
DEX
+2
INT
-6
WIS
+2
CHA
+2
Natural Attacks
Bite { Dmg=d8+StrMod P HP; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Sns { Qual=Scent; Value=6; } Special { Qual=Concealment; Value=greater; } Attack { Qual=ImprTrip; Req=WeapNatural; } ActAcc { Qual=Sound Attack; Target=60 sq spread; Dmg=+3 vs Will - panic for enc; }
Organization:
Solitary, pair, or pack (5-12)