Shadow
RL 3Environment: Any | Type: Undead
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Average (Shadow): CL 4; XP 600; M Undead (Incorporeal); RL 3; HP 40, SP 24, PP 18; Init +4; Spd 0 (Swim ×4 MP), Fly 8; DeCa/p 17/14 (crit +30), Fort 999, Ref 13, Will 15; DR 0, Necro imm; AP 13; Atk Claw Sz -2, AP 6, Rch 0-1, +3 (d6+1 Str); Multi Claw/Claw Sz -2, AP 10, Rch 0-1/0-1, +2/+2 (d6+1 Str/d6+1 Str); Grp AP 8, Rch 0-1, +3/+1; Spc 1x1 sq; SS Darkvision 12, Life sense 12; SA Monkey grip Lesser, Fast reflexes Lesser, Impr grapple; SD Ability dmg imm, Crit res +10, Disease imm, Fear res +1, Mental imm, Paralysis imm, Poison imm, Suffocation imm; SQ Incorporeal; AL Always CE; Str -, Con -, Dex 14, Int 6, Wis 12, Cha 12.
Skills: Athletics 2, Knowledge 2, Perception 6, Psychology 2, Stealth 4, Survival 2, Weapons - Natural 4, Weapons - Brawling 4, Weapons - Generic 4, Combat Instincts 4, Fighting Style - Akimbo 4.
Skills: Athletics 2, Knowledge 2, Perception 6, Psychology 2, Stealth 4, Survival 2, Weapons - Natural 4, Weapons - Brawling 4, Weapons - Generic 4, Combat Instincts 4, Fighting Style - Akimbo 4.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+0
CON
+0
DEX
+4
INT
-4
WIS
+2
CHA
+2
Natural Attacks
2 Claw { Dmg=d6 Str; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } DefMod { Qual=DeC; Type=racial; Value=+1; } SklMod { Qual=Perception; Type=racial; Value=+2; } ActMod { Qual=Hide; Type=racial; Value=+4; }
Organization:
Solitary, gang (2-5), or swarm (6-11)
Physical Appearance:
A patch of mobile gloom, more or less humanoid in shape.
Personality & Behavior:
Hates life and light with equal fervor. Very aggressive and predatory.