RoL d20 Dragon RoL d20
PC Gen

Sea Dragon

RL 12

Environment: Any aquatic | Type: Animals

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πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Sea Dragon): CL 10; XP 2400; H Animal (Reptilian); RL 12; HP 216, SP 120, PP 38; Init +6; Spd 0, Swim 9; DeCa/p 24/20 (crit +29), Fort 37, Ref 19, Will 22; DR 9; AP 22; Atk Bite Sz 0, AP 8, Rch 0-2, +3 (3d6+11 S HP + grapple); Multi Bite/Tail Sz 0, AP 14, Rch 0-2/0-2, +3/+10 (3d6+11 S HP + grapple/d8+7 B HP); Grp AP 10, Rch 0-2, +3/+20; Spc 3x3 sq; SS Blindsense Lesser, Blind-fight; SA Monkey grip Greater, Fast reflexes Greater, +2 reactions/r, Impr swallow (+3 size), Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Fear res +2, Evasion Lesser; SQ Combat reflexes; AL Always N; Str 26, Con 24, Dex 12, Int 2, Wis 14, Cha 6.
Skills: Acrobatics 6, Athletics 13, Perception 6, Stealth 6, Survival 6, Weapons - Natural 13, Weapons - Brawling 13, Combat Instincts 13, Fighting Style - Akimbo 13.
Juvenile (Sea Dragon): CL 7; XP 1500; H Animal (Reptilian); RL 9; HP 168, SP 96, PP 30; Init +5; Spd 0, Swim 9; DeCa/p 20/17 (crit +29), Fort 33, Ref 16, Will 18; DR 9; AP 19; Atk Bite Sz 0, AP 8, Rch 0-2, +2 (3d6+9 S HP + grapple); Multi Bite/Tail Sz 0, AP 14, Rch 0-2/0-2, +2/+8 (3d6+9 S HP + grapple/d8+5 B HP); Grp AP 10, Rch 0-2, +2/+18; Spc 3x3 sq; SS Blindsense Lesser, Blind-fight; SA Monkey grip Lesser, Fast reflexes Lesser, +2 reactions/r, Impr swallow (+3 size), Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush; SD Fear res +2, Evasion Lesser; SQ Combat reflexes; AL Always N; Str 24, Con 24, Dex 12, Int 2, Wis 12, Cha 6.
Skills: Acrobatics 5, Athletics 10, Perception 5, Stealth 5, Survival 5, Weapons - Natural 10, Weapons - Brawling 10, Combat Instincts 10, Fighting Style - Akimbo 10.

Base Species Characteristics

Size Class 2

Racial Ability Adjustments

STR
+16
CON
+14
DEX
+2
INT
-8
WIS
+4
CHA
-4

Natural Attacks

Bite { Dmg=3d6+StrMod S HP + grapple; } Tail { Sec; AttMod=StrMod; Dmg=d8+StrMod/2 B HP; }

Racial Traits & Special Abilities

Sns { Qual=Blindsense; Value=lesser; } ActMod { Qual=Swim; Type=racial; Value=+8; } Attack { Qual=ImprSwallow; Value=+3; }

Organization:

Solitary

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