Rakshasa
RL 7Environment: Warm marshes | Type: Humanoids, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Rakshasa): CL 10; XP 2400; M Monstrous Humanoid (Mammalian); RL 7; HP 86, SP 58, PP 40; Init +5; Spd 8 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 21/17 (crit +29), Fort 21, Ref 20, Will 21; DR 9, MR 17; AP 17; Atk Arm Sz -3, AP 5, Rch 0-1, +4 (d6+3 S HP); Multi Arm/Arm Sz -3, AP 8, Rch 0-1/0-1, +4/+4 (d6+3 S HP/d6+3 S HP); Multi Arm/Arm/Bite Sz -2, AP 12, Rch 0-1/0-1/0-1, +2/+2/+2 (d6+3 S HP/d6+3 S HP/d8+2 P HP); Grp AP 8, Rch 0-1, +4/+3; AreaAtt +4; BodyAtt +4; MindAtt +4; Spc 1x1 sq; SS Darkvision 12; SA 2H/charge AP damage bonus Γ1.5, Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpHvB, Impr sunder / Req: Weapon==WpHvB, Impr trip / Req: Weapon==WpPlA, Cleave lesser / Req: Weapon==WpPlA, Impr sunder / Req: Weapon==WpPlA, Impr disarm / Req: Weapon==WpExo, Impr trip / Req: Weapon==WpExo, Impr grapple, Impr bull rush, Impr overrun, Impr sunder, Impr sunder / Req: Weapon==WpExo; SD Fear imm, Evasion Lesser, +15 DR / Req: non-good, Fear res 4 / T: allies within 4 sq; SM Stealthy Minor; SQ Aura 4, Circle magic Lesser, Combat reflexes; AL Always LE; Str 12, Con 16, Dex 14, Int 12, Wis 12, Cha 16.
Skills: Acrobatics 4, Athletics 4, Crafting 4, Knowledge 4, Perception 8, Psychology 12, Stealth 8, Survival 4, Thievery 4, Weapons - Natural 8, Weapons - Brawling 8, Weapons - Generic 8, Weapons - Exotic 8, Weapons - Heavy Blades 8, Weapons - Pole Arms 8, Weapons - Bows 4, Weapons - Area Attacks 8, Weapons - Body & Mind Attacks 4, Combat Instincts 8, Fighting Style - Akimbo 8, Arcane - Illusion 4, Arcane - Pyromancy 4, Divine - Charm 4, Divine - Insight 4, Divine - Retribution 8, Divine - Summoning 8, Cleric Affinity - Evil Domain 4, Divine Smiting 4, Spellcraft 4, Fighting Style - Power Attack 8.
Skills: Acrobatics 4, Athletics 4, Crafting 4, Knowledge 4, Perception 8, Psychology 12, Stealth 8, Survival 4, Thievery 4, Weapons - Natural 8, Weapons - Brawling 8, Weapons - Generic 8, Weapons - Exotic 8, Weapons - Heavy Blades 8, Weapons - Pole Arms 8, Weapons - Bows 4, Weapons - Area Attacks 8, Weapons - Body & Mind Attacks 4, Combat Instincts 8, Fighting Style - Akimbo 8, Arcane - Illusion 4, Arcane - Pyromancy 4, Divine - Charm 4, Divine - Insight 4, Divine - Retribution 8, Divine - Summoning 8, Cleric Affinity - Evil Domain 4, Divine Smiting 4, Spellcraft 4, Fighting Style - Power Attack 8.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+2
CON
+6
DEX
+4
INT
+2
WIS
+2
CHA
+6
Natural Attacks
2 Arm { Dmg=d6+StrMod S HP; } Bite { Sec; Dmg=d8+StrMod/2 P HP; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } DefMod { Qual=DR; Value=+15; Req=non-good; } ActAcc { Qual=Change Shape; Effect=Grade II to S/M/L humanoid; } SklMod { Qual=Psychology; Type=racial; Value=+4; } SpdType { Qual=Climb; Value=4; }
Organization:
Solitary