Praying Mantis, Giant
RL 4Environment: Temperate forests | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Giant Praying Mantis): CL 4; XP 600; L Animal (Insectoid); RL 4; HP 62, SP 46, PP 22; Init +1; Spd 4 (Swim ×4 MP), Fly 8; DeCa/p 13/12 (crit +26), Fort 20, Ref 13, Will 999; DR 6; AP 14; Atk Claw Sz -1, AP 7, Rch 0-1, +5 (d10+5 P HP + grapple); Multi Claw/Bite Sz -1, AP 12, Rch 0-1/0-1, +4/-1 (d10+5 P HP + grapple/d8+3 P HP); Grp AP 9, Rch 0-1, 0/+10; Spc 2x2 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr grapple, Impr bull rush; SD Fear res +1; AL Always N; Str 18, Con 14, Dex 8, Int -, Wis 14, Cha 10.
Skills: Acrobatics 2, Athletics 5, Perception 2, Stealth 2, Survival 2, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 5.
Skills: Acrobatics 2, Athletics 5, Perception 2, Stealth 2, Survival 2, Weapons - Natural 5, Weapons - Brawling 5, Combat Instincts 5, Fighting Style - Akimbo 5.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+8
CON
+4
DEX
-2
INT
+0
WIS
+4
CHA
+0
Natural Attacks
Claw { AttMod=StrMod; Dmg=d10+StrMod P HP + grapple; } Bite { Sec; Dmg=d8+StrMod/2 P HP; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } ActMod { Qual=Hide; Type=racial; Value=+4; } ActMod { Qual=Spot; Type=racial; Value=+4; }
Organization:
Solitary