Porpoise
RL 1Environment: Temperate aquatic | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Porpoise): CL 1; XP 150; M Animal (Mammalian); RL 1; HP 18, SP 20, PP 16; Init +4; Spd 0, Swim 16; DeCa/p 14/11 (crit +22), Fort 12, Ref 10, Will 10; DR 2; AP 11; Atk Slam Sz -2, AP 6, Rch 0-1, +4 (2d4 B HP); Spc 1x1 sq; SS Blindsense Lesser, LL vision x2; SA Monkey grip Lesser; AL Always N; Str 10, Con 12, Dex 16, Int 2, Wis 12, Cha 6.
Skills: Athletics 2, Perception 5, Survival 1, Weapons - Natural 1, Weapons - Brawling 1, Combat Instincts 1, Fighting Style - Akimbo 1.
Skills: Athletics 2, Perception 5, Survival 1, Weapons - Natural 1, Weapons - Brawling 1, Combat Instincts 1, Fighting Style - Akimbo 1.
Juvenile (Porpoise): CL 0; XP 75; M Animal (Mammalian); RL 0; HP 12, SP 12, PP 10; Init +3; Spd 0, Swim 16; DeCa/p 13/10 (crit +22), Fort 10, Ref 9, Will 8; DR 2; AP 10; Atk Slam Sz -2, AP 6, Rch 0-1, +3 (2d4-1 B HP); Spc 1x1 sq; SS Blindsense Lesser, LL vision x2; AL Always N; Str 8, Con 12, Dex 16, Int 2, Wis 10, Cha 6.
Skills: Athletics 1, Perception 4.
Skills: Athletics 1, Perception 4.
Celestial Porpoise (Celestial Porpoise): CL 3; XP 300; M Animal (Mammalian); RL 1; HP 18, SP 20, PP 16; Init +4; Spd 0, Swim 16; DeCa/p 14/11 (crit +22), Fort 12, Ref 10, Will 10; DR 2, Acid res 5, Cold res 5, Elec res 5; AP 11; Atk Slam Sz -2, AP 6, Rch 0-1, +4 (2d4 B HP); Spc 1x1 sq; SS Blindsense Lesser, LL vision x2, Darkvision 12; SA Monkey grip Lesser; SD Fear imm, +5 DR / Req: non-magic, Fear res 4 / T: allies within 4 sq; SQ Aura 5; AL Always N; Str 10, Con 12, Dex 16, Int 2, Wis 12, Cha 6.
Skills: Athletics 2, Perception 5, Survival 1, Weapons - Natural 1, Weapons - Brawling 1, Combat Instincts 1, Fighting Style - Akimbo 1, Divine Smiting 5.
Skills: Athletics 2, Perception 5, Survival 1, Weapons - Natural 1, Weapons - Brawling 1, Combat Instincts 1, Fighting Style - Akimbo 1, Divine Smiting 5.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+0
CON
+2
DEX
+6
INT
-8
WIS
+2
CHA
-4
Natural Attacks
Slam { Dmg=2d4+StrMod B HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Blindsense; Value=lesser; } SklMod { Qual=Perception; Type=racial; Value=+4; } ActMod { Qual=Swim; Type=racial; Value=+8; }
Organization:
Solitary, pair, or school (3-20)