Oruk
RL 3 Playable RaceEnvironment: Underground | Type: Humanoids
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult Warrior (Orog War2): CL 6; XP 1200; L Humanoid (Orc); RL 3; HP 77, SP 56, PP 19; Init +2; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 15/14 (crit +22), Fort 23, Ref 13, Will 13; DR 2; AP 15; Atk Arm Sz -2, AP 6, Rch 0-2, 0 (d3+6 B SP); Grp AP 9, Rch 0-2, +1/+11; Spc 2x2 sq; SS Darkvision 12, Light sensitive -1; SA Mounted charge Minor, Fast reflexes Lesser, +1 reactions/r, Cleave lesser / Req: Weapon==WpAxe, Manyshot (2) / Req: Weapon==WpBow, Impr grapple, Impr bull rush; SD Fear res +1, 0 DeC / T: mount; SM Mobility +2; SQ Combat reflexes; AL Usually LE; Str 21, Con 16, Dex 11, Int 6, Wis 9, Cha 6.
Skills: Acrobatics 2, Athletics 6, Crafting 2, Perception 3, Riding 3, Stealth 3, Survival 5, Weapons - Natural 4, Weapons - Brawling 5, Weapons - Generic 4, Weapons - Exotic 4, Weapons - Axes 6, Weapons - Clubs 2, Weapons - Shields 3, Weapons - Bows 6, Weapons - Small Thrown 2, Armor - Light 2, Armor - Medium 4, Berserking 4, Combat Instincts 6, Damage Reduction 4, Danger Sense 2, Fighting Style - Mobility 4, Fighting Style - Power Attack 4, Fighting Style - Precision 2, Fighting Style - Trickery 2.
Skills: Acrobatics 2, Athletics 6, Crafting 2, Perception 3, Riding 3, Stealth 3, Survival 5, Weapons - Natural 4, Weapons - Brawling 5, Weapons - Generic 4, Weapons - Exotic 4, Weapons - Axes 6, Weapons - Clubs 2, Weapons - Shields 3, Weapons - Bows 6, Weapons - Small Thrown 2, Armor - Light 2, Armor - Medium 4, Berserking 4, Combat Instincts 6, Damage Reduction 4, Danger Sense 2, Fighting Style - Mobility 4, Fighting Style - Power Attack 4, Fighting Style - Precision 2, Fighting Style - Trickery 2.
Orc Guard (Orog War1): CL 5; XP 900; L Humanoid (Orc); RL 3; HP 72, SP 51, PP 18; Init +2; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 14/13 (crit +22), Fort 24, Ref 12, Will 11; DR 2; AP 14; Atk Arm Sz -2, AP 6, Rch 0-2, 0 (d3+7 B SP); Grp AP 9, Rch 0-2, 0/+11; Spc 2x2 sq; SS Darkvision 12, Light sensitive -1; SA Fast reflexes Lesser, Impr grapple; SD Fear res +1, 0 DeC / T: mount; SM Mobility +2; AL Usually LE; Str 22, Con 19, Dex 11, Int 6, Wis 10, Cha 4.
Skills: Acrobatics 2, Athletics 4, Crafting 2, Perception 2, Riding 2, Stealth 2, Survival 4, Weapons - Natural 4, Weapons - Brawling 4, Weapons - Generic 3, Weapons - Exotic 4, Weapons - Axes 4, Weapons - Light Blades 1, Weapons - Shields 2, Weapons - Bows 4, Weapons - Crossbows 1, Armor - Light 1, Armor - Medium 5, Berserking 4, Combat Instincts 4, Damage Reduction 4, Danger Sense 2, Fighting Style - Mobility 4, Fighting Style - Power Attack 4, Fighting Style - Precision 2, Fighting Style - Trickery 2.
Skills: Acrobatics 2, Athletics 4, Crafting 2, Perception 2, Riding 2, Stealth 2, Survival 4, Weapons - Natural 4, Weapons - Brawling 4, Weapons - Generic 3, Weapons - Exotic 4, Weapons - Axes 4, Weapons - Light Blades 1, Weapons - Shields 2, Weapons - Bows 4, Weapons - Crossbows 1, Armor - Light 1, Armor - Medium 5, Berserking 4, Combat Instincts 4, Damage Reduction 4, Danger Sense 2, Fighting Style - Mobility 4, Fighting Style - Power Attack 4, Fighting Style - Precision 2, Fighting Style - Trickery 2.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+8
CON
+4
DEX
+0
INT
-2
WIS
+0
CHA
-4
Natural Attacks
2 Arm { } 2 Leg { } Head { }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Sns { Qual=LightSensitive; Value=-1; } SpdType { Qual=Climb; Value=4; }
Organization:
Solitary, pair, gang (2-4), squad (11-20 plus two 3rd-level sergeants and one leader of 3rd-6th-level), or band (20-80 plus 100% noncombatantas plus one 3rd-level sergeant per 10 adults, five 5th-level lieutenants, and three 7th-level captains)
Physical Appearance:
Gray skin.\nBlack to brown hair; coarse; men can grow facial hair.\nReddish eyes.\nSloping forehead, jutting jaw, stooped posture, often decorated with scars and tattoos.
Personality & Behavior:
Aggressive, primitive, wild.