Orc, Half-
RL 0 Playable RaceEnvironment: Any | Type: Humanoids
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult Warrior (Half-orc War2): CL 2; XP 225; M Humanoid (Orc); RL 0; HP 30, SP 30, PP 13; Init +1; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 12/12 (crit +20), Fort 16, Ref 10, Will 11; DR 0; AP 12; Atk Arm Sz -3, AP 5, Rch 0-1, +1 (d3+2 B SP); Spc 1x1 sq; SS Darkvision 12; SD 0 DeC / T: mount; AL Often C; Str 15, Con 14, Dex 11, Int 6, Wis 9, Cha 8.
Skills: Athletics 2, Crafting 1, Perception 1, Profession 1, Riding 1, Stealth 1, Survival 1, Weapons - Brawling 1, Weapons - Generic 2, Weapons - Axes 2, Weapons - Clubs 2, Weapons - Shields 1, Weapons - Bows 2, Weapons - Small Thrown 2, Armor - Light 2, Combat Instincts 2.
Skills: Athletics 2, Crafting 1, Perception 1, Profession 1, Riding 1, Stealth 1, Survival 1, Weapons - Brawling 1, Weapons - Generic 2, Weapons - Axes 2, Weapons - Clubs 2, Weapons - Shields 1, Weapons - Bows 2, Weapons - Small Thrown 2, Armor - Light 2, Combat Instincts 2.
Guard (Half-orc War2): CL 2; XP 225; M Humanoid (Orc); RL 0; HP 30, SP 30, PP 13; Init +1; Spd 6 (Climb ×4 MP); DeCa/p 12/12 (crit +20), Fort 16, Ref 10, Will 11; DR 0; AP 12; Atk Arm Sz -3, AP 5, Rch 0-1, +1 (d3+2 B SP); Spc 1x1 sq; SS Darkvision 12; SD 0 DeC / T: mount; AL Often C; Str 15, Con 14, Dex 11, Int 6, Wis 9, Cha 8.
Skills: Crafting 1, Perception 1, Profession 1, Riding 1, Weapons - Generic 2, Weapons - Heavy Blades 1, Weapons - Light Blades 2, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Crossbows 2, Armor - Light 2, Armor - Medium 2, Combat Instincts 1.
Skills: Crafting 1, Perception 1, Profession 1, Riding 1, Weapons - Generic 2, Weapons - Heavy Blades 1, Weapons - Light Blades 2, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Crossbows 2, Armor - Light 2, Armor - Medium 2, Combat Instincts 1.
Soldier (Half-orc Ftr2): CL 2; XP 225; M Humanoid (Orc); RL 0; HP 34, SP 30, PP 13; Init +1; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 12/12 (crit +20), Fort 16, Ref 10, Will 11; DR 0; AP 12; Atk Arm Sz -3, AP 5, Rch 0-1, +1 (d3+2 B SP); Spc 1x1 sq; SS Darkvision 12; SD 0 DeC / T: mount, Fear res 0 / T: Allies within 12 sq, Charm res 0 / T: Allies within 12 sq; SQ 0 skill init / T: Allies within 12 sq; AL Often C; Str 15, Con 14, Dex 11, Int 6, Wis 9, Cha 8.
Skills: Athletics 2, Crafting 2, Perception 1, Profession 1, Riding 1, Weapons - Generic 2, Weapons - Heavy Blades 2, Weapons - Light Blades 2, Weapons - Shields 2, Weapons - Bows 1, Weapons - Crossbows 2, Armor - Medium 2, Armor - Heavy 2, Combat Instincts 2, Damage Reduction 2, Danger Sense 1, Warfare 1, Fighting Style - Power Attack 1, Fighting Style - Precision 1.
Skills: Athletics 2, Crafting 2, Perception 1, Profession 1, Riding 1, Weapons - Generic 2, Weapons - Heavy Blades 2, Weapons - Light Blades 2, Weapons - Shields 2, Weapons - Bows 1, Weapons - Crossbows 2, Armor - Medium 2, Armor - Heavy 2, Combat Instincts 2, Damage Reduction 2, Danger Sense 1, Warfare 1, Fighting Style - Power Attack 1, Fighting Style - Precision 1.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+2
CON
+2
DEX
+0
INT
-2
WIS
+0
CHA
-2
Natural Attacks
2 Arm { } 2 Leg { } Head { }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } SpdType { Qual=Climb; Value=4; }
Organization:
Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Physical Appearance:
Grayish skin.\nBlack to brown hair; coarse; men can grow facial hair.\nBlue, green, or brown eyes.\nSloping forehead, jutting jaw, prominent teeth, often decorated with scars and tattoos.
Personality & Behavior:
Short-tempered, sullen, and usually unrefined.