Orc
RL 0 Playable RaceEnvironment: Temperate hills | Type: Humanoids
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult Warrior (Orc War2): CL 2; XP 225; M Humanoid (Orc); RL 0; HP 28, SP 28, PP 11; Init +1; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 12/12 (crit +20), Fort 16, Ref 10, Will 10; DR 0; AP 12; Atk Arm Sz -3, AP 5, Rch 0-1, +1 (d3+3 B SP); Grp AP 8, Rch 0-1, +1/+4; Spc 1x1 sq; SS Darkvision 12, Light sensitive -1; SA Fast reflexes Lesser; SD 0 DeC / T: mount; AL Often CE; Str 17, Con 12, Dex 11, Int 6, Wis 7, Cha 8.
Skills: Athletics 3, Perception 1, Riding 1, Stealth 1, Survival 2, Weapons - Natural 1, Weapons - Brawling 2, Weapons - Generic 2, Weapons - Exotic 1, Weapons - Axes 3, Weapons - Clubs 2, Weapons - Shields 1, Weapons - Bows 3, Weapons - Small Thrown 2, Armor - Light 2, Armor - Medium 1, Berserking 1, Combat Instincts 3, Damage Reduction 1, Fighting Style - Mobility 1, Fighting Style - Power Attack 1.
Skills: Athletics 3, Perception 1, Riding 1, Stealth 1, Survival 2, Weapons - Natural 1, Weapons - Brawling 2, Weapons - Generic 2, Weapons - Exotic 1, Weapons - Axes 3, Weapons - Clubs 2, Weapons - Shields 1, Weapons - Bows 3, Weapons - Small Thrown 2, Armor - Light 2, Armor - Medium 1, Berserking 1, Combat Instincts 3, Damage Reduction 1, Fighting Style - Mobility 1, Fighting Style - Power Attack 1.
Orc Guard (Orc War2): CL 2; XP 225; M Humanoid (Orc); RL 0; HP 30, SP 30, PP 12; Init +1; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 12/12 (crit +20), Fort 17, Ref 10, Will 9; DR 0; AP 12; Atk Arm Sz -3, AP 5, Rch 0-1, +1 (d3+3 B SP); Spc 1x1 sq; SS Darkvision 12, Light sensitive -1; SD 0 DeC / T: mount; AL Often CE; Str 17, Con 14, Dex 11, Int 6, Wis 8, Cha 6.
Skills: Athletics 1, Perception 1, Riding 1, Survival 1, Weapons - Natural 1, Weapons - Brawling 1, Weapons - Generic 2, Weapons - Exotic 1, Weapons - Axes 1, Weapons - Heavy Blades 1, Weapons - Light Blades 2, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Bows 1, Weapons - Crossbows 2, Armor - Light 2, Armor - Medium 3, Berserking 1, Combat Instincts 2, Damage Reduction 1, Fighting Style - Mobility 1, Fighting Style - Power Attack 1.
Skills: Athletics 1, Perception 1, Riding 1, Survival 1, Weapons - Natural 1, Weapons - Brawling 1, Weapons - Generic 2, Weapons - Exotic 1, Weapons - Axes 1, Weapons - Heavy Blades 1, Weapons - Light Blades 2, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Bows 1, Weapons - Crossbows 2, Armor - Light 2, Armor - Medium 3, Berserking 1, Combat Instincts 2, Damage Reduction 1, Fighting Style - Mobility 1, Fighting Style - Power Attack 1.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+4
CON
+0
DEX
+0
INT
-2
WIS
-2
CHA
-2
Natural Attacks
2 Arm { } 2 Leg { } Head { }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Sns { Qual=LightSensitive; Value=-1; } SpdType { Qual=Climb; Value=4; }
Organization:
Gang (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader
Physical Appearance:
Gray skin.\nBlack to brown hair; coarse; men can grow facial hair.\nReddish eyes.\nSloping forehead, jutting jaw, stooped posture, often decorated with scars and tattoos.
Personality & Behavior:
Aggressive, primitive, wild.