Ooze, Gray
RL 3Environment: Cold marshes | Type: Plants & Fungi
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Gray Ooze): CL 5; XP 900; M Plant/Fungus (Ooze); RL 3; HP 44, SP 44, PP 7; Init -2; Spd 2 (Swim ×4 MP); DeCa/p 10/9 (crit +30), Fort 19, Ref 9, Will 999; DR 0, Cold imm, Fire imm; AP 13; Atk Slam Sz -2, AP 6, Rch 0-1, +2 (d8+2 B HP + d6 acid HP + grapple); Grp AP 8, Rch 0-1, -3/+2; Spc 1x1 sq; SS Life sense 6, Blind; SA Monkey grip Lesser, Fast reflexes Lesser, Impr grapple; SD Crit res +10, Fear res +1, Mental imm, Paralysis imm, Poison imm, Polymorph imm, Suffocation imm, Energy shield 2d6 acid HP; AL Always N; Str 12, Con 20, Dex 1, Int -, Wis 1, Cha 1.
Skills: Acrobatics 2, Athletics 4, Perception 2, Stealth 2, Survival 2, Weapons - Natural 4, Weapons - Brawling 4, Combat Instincts 4, Fighting Style - Akimbo 4.
Skills: Acrobatics 2, Athletics 4, Perception 2, Stealth 2, Survival 2, Weapons - Natural 4, Weapons - Brawling 4, Combat Instincts 4, Fighting Style - Akimbo 4.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+2
CON
+10
DEX
-10
INT
+0
WIS
-10
CHA
-10
Natural Attacks
Slam { AttMod=StrMod; Dmg=d8+StrMod B HP + d6 acid HP + grapple; }
Racial Traits & Special Abilities
DefMod { Qual=ColdRes; Value=+999; } DefMod { Qual=FireRes; Value=+999; } Defense { Qual=EnergyShield; Value=2d6 acid HP; } ActMod { Qual=Hide; Type=racial; Value=+10; }
Organization:
Solitary