RoL d20 Dragon RoL d20
PC Gen

Ooze, Black Pudding

RL 10

Environment: Underground | Type: Plants & Fungi

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πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Black Pudding): CL 8; XP 1800; H Plant/Fungus (Ooze); RL 10; HP 182, SP 102, PP 21; Init 0; Spd 5 (Climb ×1 MP) (Swim ×4 MP); DeCa/p 16/14 (crit +30), Fort 29, Ref 16, Will 999; DR 0; AP 20; Atk Slam Sz 0, AP 8, Rch 0-2, +4 (2d8+5 B HP + 2d6 acid HP + grapple); Grp AP 10, Rch 0-2, -3/+14; Spc 3x3 sq; SS Life sense 6, Blind, Blind-fight; SA Monkey grip Lesser, Fast reflexes Lesser, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush, Greater overrun; SD Crit res +10, Fear res +2, Mental imm, Paralysis imm, Poison imm, Polymorph imm, Suffocation imm, Evasion Lesser, Energy shield 2d6 acid HP; SQ Split (immune to S/P damage; split in half), Combat reflexes; AL Always N; Str 16, Con 22, Dex 1, Int -, Wis 1, Cha 1.
Skills: Acrobatics 5, Athletics 11, Perception 5, Stealth 5, Survival 5, Weapons - Natural 11, Weapons - Brawling 11, Combat Instincts 11, Fighting Style - Akimbo 11.
Elder (Black Pudding): CL 28; XP 7800; G Plant/Fungus (Ooze); RL 30; HP 745, SP 265, PP 63; Init +7; Spd 7 (Climb ×1 MP) (Swim ×4 MP); DeCa/p 38/32 (crit +30), Fort 51, Ref 36, Will 999; DR 0; AP 40; Atk Slam Sz 1, AP 9, Rch 0-3, +8 (2d10+11 B HP + 2d6 acid HP + grapple); Grp AP 11, Rch 0-3, 0/+24; Spc 4x4 sq; SS Blindsense Minor, Life sense 6, Blind, Blind-fight; SA Monkey grip Greater, Fast reflexes Greater, +6 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Crit res +10, Fear res +6, Mental imm, Paralysis imm, Poison imm, Polymorph imm, Suffocation imm, Evasion Greater, Energy shield 2d6 acid HP; SM Stealthy Lesser; SQ Split (immune to S/P damage; split in half), Combat reflexes; AL Always N; Str 19, Con 25, Dex 1, Int -, Wis 3, Cha 3.
Skills: Acrobatics 15, Athletics 31, Perception 15, Stealth 15, Survival 15, Weapons - Natural 31, Weapons - Brawling 31, Combat Instincts 31, Fighting Style - Akimbo 31.

Base Species Characteristics

Size Class 2

Racial Ability Adjustments

STR
+6
CON
+12
DEX
-10
INT
+0
WIS
-10
CHA
-10

Natural Attacks

Slam { AttMod=StrMod; Dmg=2d8+StrMod B HP + 2d6 acid HP + grapple; }

Racial Traits & Special Abilities

Defense { Qual=EnergyShield; Value=2d6 acid HP; } Special { Qual=Split; } ActMod { Qual=Climb; Type=racial; Value=+8; } SpdType { Qual=Climb; Value=1; }

Organization:

Solitary

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