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Ogre Mage

RL 5 Playable Race

Environment: Cold hills | Type: Humanoids, Monstrous

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Ogre Mage

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Ogre Mage): CL 9; XP 2100; L Monstrous Humanoid (Giant-kin); RL 5; HP 61, SP 46, PP 54; Init 0; Spd 8 (Climb ×4 MP) (Swim ×4 MP), Fly 8; DeCa/p 15/14 (crit +25), Fort 23, Ref 17, Will 20; DR 5, MR 9; AP 15; Atk Arm Sz -2, AP 6, Rch 0-2, +1 (d3+6 B SP); BodyAtt +5; MindAtt +5; Spc 2x2 sq; SS LL vision x2, Darkvision 12; SA 2H/charge AP damage bonus Γ—1.5, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpFnc, Lunge; SD Regen greater +5; SM Mobility +3; SQ Circle magic Lesser; AL Usually LE; Str 20, Con 16, Dex 10, Int 14, Wis 14, Cha 16.
Skills: Acrobatics 3, Athletics 6, Knowledge 3, Linguistics 3, Perception 6, Perform 3, Psychology 3, Stealth 3, Thievery 3, Weapons - Natural 6, Weapons - Fencing 3, Weapons - Bows 3, Weapons - Body & Mind Attacks 6, Fighting Style - Mobility 6, Arcane - Divination 3, Arcane - Enchantment 6, Arcane - Illusion 6, Arcane - Kinetomancy 3, Divine - Life 3, Wizard Affinity - Enchanter 3, Spellcraft 3, Fighting Style - Power Attack 6.

Base Species Characteristics

Size Class 1

Racial Ability Adjustments

STR
+10
CON
+6
DEX
+0
INT
+4
WIS
+4
CHA
+6

Natural Attacks

2 Arm { } 2 Leg { } Head { }

Racial Traits & Special Abilities

Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Darkvision; Value=12; } HeaMod { Qual=Regenerate; Value=5; } ActAcc { Qual=Change Shape; Effect=Grade II to S/M/L humanoid; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary, pair, or troupe (1-2 plus 2-4 ogres)

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