RoL d20 Dragon RoL d20
PC Gen

Ogre

RL 4 Playable Race

Environment: Temperate hills | Type: Humanoids, Monstrous

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Ogre

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Ogre): CL 4; XP 600; L Monstrous Humanoid (Giant-kin); RL 4; HP 74, SP 46, PP 18; Init +1; Spd 8 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 13/12 (crit +25), Fort 21, Ref 11, Will 12; DR 5; AP 14; Atk Arm Sz -2, AP 6, Rch 0-2, -1 (d3+6 B SP); Grp AP 9, Rch 0-2, 0/+11; Spc 2x2 sq; SS LL vision x2, Darkvision 12; SA 2H/charge AP damage bonus Γ—1.5, Fast reflexes Lesser, +1 reactions/r, Cleave lesser / Req: Weapon==WpAxe, Cleave lesser / Req: Weapon==WpHvB, Impr grapple, Impr bull rush; SD Fear res +1, 0 DeC / T: mount, Fear res 0 / T: Allies within 12 sq, Charm res 0 / T: Allies within 12 sq; SQ +1 skill init / T: Allies within 12 sq; AL Usually CE; Str 20, Con 14, Dex 8, Int 6, Wis 10, Cha 6.
Skills: Athletics 5, Crafting 2, Perception 2, Riding 2, Survival 5, Weapons - Natural 2, Weapons - Brawling 5, Weapons - Generic 5, Weapons - Axes 5, Weapons - Clubs 5, Weapons - Heavy Blades 5, Weapons - Light Blades 2, Weapons - Shields 2, Weapons - Bows 5, Armor - Medium 5, Armor - Heavy 5, Combat Instincts 5, Damage Reduction 2, Danger Sense 2, Warfare 2, Fighting Style - Power Attack 5, Fighting Style - Precision 5, Fighting Style - Trickery 2.
Adult Warrior (Ogre War4): CL 8; XP 1800; L Monstrous Humanoid (Giant-kin); RL 4; HP 108, SP 80, PP 25; Init +3; Spd 9 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 18/17 (crit +25), Fort 27, Ref 15, Will 16; DR 5; AP 18; Atk Arm Sz -2, AP 6, Rch 0-2, +1 (d3+8 B SP); Grp AP 9, Rch 0-2, +1/+12; Spc 2x2 sq; SS LL vision x2, Darkvision 12; SA 2H/charge AP damage bonus Γ—1.5, Mounted charge Minor, Fast reflexes Lesser, +1 reactions/r, Cleave lesser / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpClb, Cleave lesser / Req: Weapon==WpHvB, Manyshot (2) / Req: Weapon==WpBow, Impr grapple, Impr bull rush, Impr overrun; SD Fear res +2, 0 DeC / T: mount, Fear res 0 / T: Allies within 12 sq, Charm res 0 / T: Allies within 12 sq; SQ +1 skill init / T: Allies within 12 sq, Combat reflexes; AL Usually CE; Str 23, Con 16, Dex 9, Int 4, Wis 9, Cha 6.
Skills: Athletics 9, Crafting 2, Perception 4, Riding 4, Stealth 2, Survival 7, Weapons - Natural 2, Weapons - Brawling 7, Weapons - Generic 9, Weapons - Axes 9, Weapons - Clubs 9, Weapons - Heavy Blades 5, Weapons - Light Blades 2, Weapons - Shields 4, Weapons - Bows 9, Weapons - Small Thrown 4, Armor - Light 4, Armor - Medium 5, Armor - Heavy 5, Combat Instincts 9, Damage Reduction 2, Danger Sense 2, Warfare 2, Fighting Style - Power Attack 5, Fighting Style - Precision 5, Fighting Style - Trickery 2.
Adult Barbarian (Ogre Ftr4): CL 8; XP 1800; L Monstrous Humanoid (Giant-kin); RL 4; HP 116, SP 80, PP 25; Init +3; Spd 9 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 18/17 (crit +25), Fort 27, Ref 15, Will 16; DR 5; AP 18; Atk Arm Sz -2, AP 6, Rch 0-2, +1 (d3+8 B SP); Grp AP 9, Rch 0-2, +2/+13; Spc 2x2 sq; SS LL vision x2, Darkvision 12; SA 2H/charge AP damage bonus Γ—1.5, Mounted charge Minor, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Cleave lesser / Req: Weapon==WpAxe, Impr sunder / Req: Weapon==WpAxe, Cleave lesser / Req: Weapon==WpHvB, Manyshot (2) / Req: Weapon==WpBow, Impr grapple, Impr bull rush, Impr overrun, Impr disarm, Greater bull rush, Impr sunder; SD Fear res +2, Trap res +1, Dodge Minor, 0 DeC / T: mount, Diehard, Fear res 0 / T: Allies within 12 sq, Charm res 0 / T: Allies within 12 sq; SM Mobility +2; SQ +1 skill init / T: Allies within 12 sq, Combat reflexes; AL Usually CE; Str 23, Con 16, Dex 9, Int 4, Wis 9, Cha 6.
Skills: Acrobatics 2, Athletics 9, Crafting 4, Perception 4, Riding 4, Stealth 2, Survival 9, Weapons - Natural 6, Weapons - Brawling 9, Weapons - Generic 7, Weapons - Exotic 4, Weapons - Axes 9, Weapons - Clubs 5, Weapons - Heavy Blades 5, Weapons - Light Blades 2, Weapons - Shields 4, Weapons - Bows 9, Armor - Medium 9, Armor - Heavy 5, Berserking 4, Combat Instincts 9, Damage Reduction 6, Danger Sense 4, Fighting Style - Mobility 4, Warfare 2, Fighting Style - Power Attack 9, Fighting Style - Precision 7, Fighting Style - Trickery 4.

Base Species Characteristics

Size Class 1

Racial Ability Adjustments

STR
+10
CON
+4
DEX
-2
INT
-4
WIS
+0
CHA
-4

Natural Attacks

2 Arm { } 2 Leg { } Head { }

Racial Traits & Special Abilities

Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Darkvision; Value=12; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary, pair, gang (3-4), or band (5-8)

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