Octopus, Giant
RL 7Environment: Warm aquatic | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Giant Octopus): CL 7; XP 1500; L Animal (Invertebrate); RL 7; HP 96, SP 68, PP 26; Init +5; Spd 5, Swim 7; DeCa/p 20/16 (crit +27), Fort 23, Ref 15, Will 14; DR 7; AP 17; Atk Tentacle Sz -1, AP 7, Rch 0-1, +3 (d4+7 P HP + grapple); Multi Tentacle/Tentacle Sz -1, AP 12, Rch 0-1/0-1, +3/+3 (d4+7 P HP + grapple/d4+7 P HP + grapple); Multi Tentacle/Tentacle/Tentacle Sz -1, AP 17, Rch 0-1/0-1/0-1, +1/+1/+1 (d4+7 P HP + grapple/d4+7 P HP + grapple/d4+7 P HP + grapple); Multi Tentacle/Tentacle/Tentacle/Tentacle Sz -1, AP 22, Rch 0-1/0-1/0-1/0-1, -1/-1/-1/-1 (d4+7 P HP + grapple/d4+7 P HP + grapple/d4+7 P HP + grapple/d4+7 P HP + grapple); Grp AP 9, Rch 0-1, +3/+11; Spc 2x2 sq; SS LL vision x2; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr grapple dmg / Dmg: 2d8+4 B HP, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun; SD Fear res +1, Evasion Lesser; SM Stealthy Minor; SQ Combat reflexes; AL Always N; Str 20, Con 12, Dex 14, Int 2, Wis 12, Cha 2.
Skills: Acrobatics 4, Athletics 8, Perception 6, Stealth 8, Survival 4, Weapons - Natural 8, Weapons - Brawling 8, Combat Instincts 8, Fighting Style - Akimbo 8.
Skills: Acrobatics 4, Athletics 8, Perception 6, Stealth 8, Survival 4, Weapons - Natural 8, Weapons - Brawling 8, Combat Instincts 8, Fighting Style - Akimbo 8.
Juvenile (Giant Octopus): CL 5; XP 900; L Animal (Invertebrate); RL 5; HP 72, SP 52, PP 20; Init +4; Spd 4, Swim 6; DeCa/p 17/14 (crit +27), Fort 20, Ref 13, Will 11; DR 7; AP 15; Atk Tentacle Sz -1, AP 7, Rch 0-1, +3 (d4+5 P HP + grapple); Multi Tentacle/Tentacle Sz -1, AP 12, Rch 0-1/0-1, +2/+2 (d4+5 P HP + grapple/d4+5 P HP + grapple); Multi Tentacle/Tentacle/Tentacle Sz -1, AP 17, Rch 0-1/0-1/0-1, 0/0/0 (d4+5 P HP + grapple/d4+5 P HP + grapple/d4+5 P HP + grapple); Grp AP 9, Rch 0-1, +3/+10; Spc 2x2 sq; SS LL vision x2; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr grapple dmg / Dmg: 2d8+4 B HP, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush; SD Fear res +1; SQ Combat reflexes; AL Always N; Str 18, Con 12, Dex 14, Int 2, Wis 10, Cha 2.
Skills: Acrobatics 3, Athletics 6, Perception 5, Stealth 7, Survival 3, Weapons - Natural 6, Weapons - Brawling 6, Combat Instincts 6, Fighting Style - Akimbo 6.
Skills: Acrobatics 3, Athletics 6, Perception 5, Stealth 7, Survival 3, Weapons - Natural 6, Weapons - Brawling 6, Combat Instincts 6, Fighting Style - Akimbo 6.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+10
CON
+2
DEX
+4
INT
-8
WIS
+2
CHA
-8
Natural Attacks
8 Tentacle { Dmg=d4+StrMod P HP + grapple; } Bite { Sec; Dmg=d8+StrMod/2 P HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Attack { Qual=ImprGrappleDmg; Dmg=2d8+4 B HP; } SklMod { Qual=Perception; Type=racial; Value=+2; } SklMod { Qual=Stealth; Type=racial; Value=+4; } ActMod { Qual=Swim; Type=racial; Value=+8; } ActAcc { Qual=Ink Cloud; }
Organization:
Solitary