Octopus
RL 1Environment: Warm aquatic | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Octopus): CL 1; XP 150; S Animal (Invertebrate); RL 1; HP 16, SP 18, PP 16; Init +4; Spd 4, Swim 6; DeCa/p 15/12 (crit +22), Fort 12, Ref 10, Will 8; DR 2; AP 11; Atk Tentacle Sz -3, AP 5, Rch 0-1, +5 (grapple); Spc 1x1 sq; SS LL vision x2; SA Monkey grip Lesser; AL Always N; Str 12, Con 10, Dex 16, Int 2, Wis 12, Cha 2.
Skills: Athletics 2, Perception 1, Stealth 4, Survival 1, Weapons - Natural 1, Weapons - Brawling 1, Combat Instincts 1, Fighting Style - Akimbo 1.
Skills: Athletics 2, Perception 1, Stealth 4, Survival 1, Weapons - Natural 1, Weapons - Brawling 1, Combat Instincts 1, Fighting Style - Akimbo 1.
Juvenile (Octopus): CL 0; XP 75; S Animal (Invertebrate); RL 0; HP 10, SP 10, PP 10; Init +3; Spd 4, Swim 6; DeCa/p 14/11 (crit +22), Fort 10, Ref 9, Will 6; DR 2; AP 10; Atk Tentacle Sz -3, AP 5, Rch 0-1, +4 (grapple); Spc 1x1 sq; SS LL vision x2; AL Always N; Str 10, Con 10, Dex 16, Int 2, Wis 10, Cha 2.
Skills: Athletics 1, Stealth 4.
Skills: Athletics 1, Stealth 4.
Base Species Characteristics
Size Class -1Racial Ability Adjustments
STR
+2
CON
+0
DEX
+6
INT
-8
WIS
+2
CHA
-8
Natural Attacks
8 Tentacle { Dmg=grapple; } Bite { Sec; Dmg=d3+StrMod/2 P HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } SklMod { Qual=Stealth; Type=racial; Value=+4; } ActMod { Qual=Swim; Type=racial; Value=+8; } ActAcc { Qual=Ink Cloud; }
Organization:
Solitary