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Nymph

RL 6 Playable Race

Environment: Temperate forests | Type: Humanoids

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Nymph

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Nymph): CL 8; XP 1800; M Humanoid (Fey); RL 6; HP 48, SP 48, PP 64; Init +3; Spd 6 (Climb ×4 MP), Swim 4; DeCa/p 24/20 (crit +20), Fort 21, Ref 26, Will 27; DR 0; AP 16; Atk Arm Sz -3, AP 5, Rch 0-1, +5 (d3+2 B SP); Grp AP 8, Rch 0-1, +4/+1; AreaAtt +4; BodyAtt +2; MindAtt +2; Spc 1x1 sq; SS LL vision x2; SA Impr grapple; SD +10 DR / Req: non-cold iron; SQ Circle magic Lesser, Charm aura (affects humanoids within 6 sq) / Dmg: +3+ChaMod vs Fort - Blindness; AL Usually CG; Str 10, Con 12, Dex 16, Int 16, Wis 16, Cha 18.
Skills: Animal Empathy 13, Athletics 3, Healing 3, Knowledge 3, Perception 3, Composure 3, Survival 3, Weapons - Natural 3, Weapons - Brawling 3, Weapons - Generic 7, Weapons - Area Attacks 3, Weapons - Body & Mind Attacks 3, Armor - Light 3, Divine - Animals 7, Divine - Elements 7, Divine - Insight 7, Divine - Life 7, Divine - Nature 7, Divine - Plants 7, Divine - Protection 7, Druid Affinity 7, Animal Companion 7, Spellcraft 3, Wild Shape 7.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+0
CON
+2
DEX
+6
INT
+6
WIS
+6
CHA
+8

Natural Attacks

2 Arm { } 2 Leg { } Head { }

Racial Traits & Special Abilities

Sns { Qual=LowLightVision; Value=2; } DefMod { Qual=All; Type=racial; Value=+ChaMod; } DefMod { Qual=DR; Value=+10; Req=non-cold iron; } ActAcc { Qual=Gaze Attack; Range=6 sq; Dmg=Stun for enc; } Special { Qual=CharmAura; Dmg=+3+ChaMod vs Fort - Blindness; } SklMod { Qual=Animal Empathy; Type=racial; Value=+6; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary

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