RoL d20 Dragon RoL d20
PC Gen

Nightshade, Nightwing

RL 17

Environment: Plane of Shadow | Type: Undead

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πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Nightwing): CL 16; XP 4200; H Undead (Corporeal); RL 17; HP 282, SP 68, PP 156; Init +7; Spd 5 (Swim ×4 MP), Fly 13; DeCa/p 33/25 (crit +48), Fort 999, Ref 35, Will 36; DR 18, MR 17, Cold imm, Necro imm; AP 27; Atk Bite Sz 0, AP 8, Rch 0-3, +13 (2d6+14 P HP + greater energy drain (1 Con)); Grp AP 10, Rch 0-3, +5/+21; Rays +5; AreaAtt +9; BodyAtt +5; MindAtt +5; Spc 3x3 sq; SS Blindsense Minor, Darkvision 12, Life sense 12, Light sensitive -4; SA Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Shape areas / Req: Weapon==WpAre, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush; SD Ability dmg imm, Crit res +10, Disease imm, Fear res +2, Mental imm, Paralysis imm, Poison imm, Suffocation imm, +15 DR / Req: non-magic; SM Stealthy Greater; SQ Aura 18, Circle magic Greater, Telepathy any 20sq, Necrotic aura (+2 divine bonus for undead within 4 sq), Combat reflexes; AL Always CE; Str 30, Con -, Dex 18, Int 18, Wis 20, Cha 18.
Skills: Athletics 9, Knowledge 18, Perception 18, Psychology 18, Stealth 18, Survival 9, Weapons - Natural 18, Weapons - Brawling 9, Weapons - Generic 9, Weapons - Area Attacks 18, Weapons - Body & Mind Attacks 18, Weapons - Ray Attacks 9, Combat Instincts 9, Arcane - Illusion 9, Divine - Charm 9, Divine - Death 18, Divine - Elements 9, Divine - Insight 18, Divine - Protection 9, Divine - Retribution 9, Divine - Summoning 9, Cleric Affinity - Death Domain 18, Spellcraft 18.

Base Species Characteristics

Size Class 2

Racial Ability Adjustments

STR
+20
CON
+0
DEX
+8
INT
+8
WIS
+10
CHA
+8

Natural Attacks

Bite { AttMod=StrMod; Dmg=2d6+StrMod P HP + greater energy drain (1 Con); }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } Sns { Qual=LightSensitive; Value=-4; } DefMod { Qual=DR; Value=+15; Req=non-magic; } DefMod { Qual=ColdRes; Value=+999; } Comm { Qual=Telepathy; Type=any; Value=20sq; } Special { Qual=NecroAura; } ActMod { Qual=Hide; Type=racial; Value=+4; }

Organization:

Solitary, pair, or flock (3-6)

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