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Nightshade, Nightwalker

RL 21

Environment: Plane of Shadow | Type: Undead

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Nightshade, Nightwalker

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Nightwalker): CL 18; XP 4800; H Undead (Corporeal); RL 21; HP 346, SP 84, PP 188; Init +6; Spd 9 (Climb ×4 MP) (Swim ×4 MP), Fly 5; DeCa/p 36/29 (crit +52), Fort 999, Ref 38, Will 40; DR 22, MR 19, Cold imm, Necro imm; AP 31; Atk Slam Sz 0, AP 8, Rch 0-3, +18 (2d8+19 B HP); Grp AP 10, Rch 0-3, +3/+25; Rays +4; AreaAtt +8; BodyAtt +6; MindAtt +6; Spc 3x3 sq; SS Blindsense Minor, Darkvision 12, Life sense 12, Light sensitive -4, Blind-fight; SA Fast reflexes Lesser, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Shape areas / Req: Weapon==WpAre, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Ability dmg imm, Crit res +10, Disease imm, Fear res +2, Mental imm, Paralysis imm, Poison imm, Suffocation imm, +15 DR / Req: non-magic; SM Stealthy Greater; SQ Aura 22, Circle magic Greater, Telepathy any 20sq, Necrotic aura (+2 divine bonus for undead within 4 sq), Combat reflexes; AL Always CE; Str 38, Con -, Dex 14, Int 20, Wis 20, Cha 18.
Skills: Athletics 11, Knowledge 22, Perception 22, Psychology 22, Stealth 22, Survival 11, Weapons - Natural 22, Weapons - Brawling 11, Weapons - Generic 11, Weapons - Area Attacks 22, Weapons - Body & Mind Attacks 22, Weapons - Ray Attacks 11, Combat Instincts 11, Arcane - Illusion 11, Divine - Charm 11, Divine - Death 22, Divine - Elements 11, Divine - Insight 22, Divine - Protection 11, Divine - Retribution 11, Divine - Summoning 11, Cleric Affinity - Death Domain 22, Spellcraft 22.

Base Species Characteristics

Size Class 2

Racial Ability Adjustments

STR
+28
CON
+0
DEX
+4
INT
+10
WIS
+10
CHA
+8

Natural Attacks

2 Slam { AttMod=StrMod; Dmg=2d8+StrMod B HP; }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } Sns { Qual=LightSensitive; Value=-4; } DefMod { Qual=DR; Value=+15; Req=non-magic; } DefMod { Qual=ColdRes; Value=+999; } Comm { Qual=Telepathy; Type=any; Value=20sq; } ActAcc { Qual=Gaze Attack; Range=6 sq; Dmg=Fear - paralysis for enc; } Special { Qual=NecroAura; } SpdType { Qual=Climb; Value=4; }

Organization:

Solitary, pair, or gang (3-4)

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