Nightshade, Nightcrawler
RL 25Environment: Plane of Shadow | Type: Undead
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Nightcrawler): CL 20; XP 5400; G Undead (Corporeal); RL 25; HP 610, SP 100, PP 220; Init +5; Spd 7 (Swim ×4 MP) (Burrow ×1 MP); DeCa/p 36/31 (crit +59), Fort 999, Ref 40, Will 44; DR 29, MR 21, Cold imm, Necro imm; AP 35; Atk Bite Sz 1, AP 9, Rch 0-3, +22 (5d6+25 S HP + grapple + greater energy drain (1 Con)); Grp AP 11, Rch 0-3, 0/+35; Rays 0; AreaAtt +7; BodyAtt +7; MindAtt +7; Spc 4x4 sq; SS Blindsense Minor, Darkvision 12, Life sense 12, Tremorsense 12, Light sensitive -4, Blind-fight; SA Fast reflexes Greater, +2 reactions/r, Impr swallow (+3 size), Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Shape areas / Req: Weapon==WpAre, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Ability dmg imm, Crit res +10, Disease imm, Fear res +2, Mental imm, Paralysis imm, Poison imm, Suffocation imm, +15 DR / Req: non-magic; SM Stealthy Greater; SQ Aura 26, Circle magic Greater, Telepathy any 20sq, Necrotic aura (+2 divine bonus for undead within 4 sq), Combat reflexes; AL Always CE; Str 48, Con -, Dex 10, Int 20, Wis 20, Cha 18.
Skills: Athletics 13, Knowledge 26, Perception 26, Psychology 26, Stealth 26, Survival 13, Weapons - Natural 26, Weapons - Brawling 13, Weapons - Generic 13, Weapons - Area Attacks 26, Weapons - Body & Mind Attacks 26, Weapons - Ray Attacks 13, Combat Instincts 13, Arcane - Illusion 13, Divine - Charm 13, Divine - Death 26, Divine - Elements 13, Divine - Insight 26, Divine - Protection 13, Divine - Retribution 13, Divine - Summoning 13, Cleric Affinity - Death Domain 26, Spellcraft 26.
Skills: Athletics 13, Knowledge 26, Perception 26, Psychology 26, Stealth 26, Survival 13, Weapons - Natural 26, Weapons - Brawling 13, Weapons - Generic 13, Weapons - Area Attacks 26, Weapons - Body & Mind Attacks 26, Weapons - Ray Attacks 13, Combat Instincts 13, Arcane - Illusion 13, Divine - Charm 13, Divine - Death 26, Divine - Elements 13, Divine - Insight 26, Divine - Protection 13, Divine - Retribution 13, Divine - Summoning 13, Cleric Affinity - Death Domain 26, Spellcraft 26.
Base Species Characteristics
Size Class 3Racial Ability Adjustments
STR
+38
CON
+0
DEX
+0
INT
+10
WIS
+10
CHA
+8
Natural Attacks
Bite { AttMod=StrMod; Dmg=5d6+StrMod S HP + grapple + greater energy drain (1 Con); } Sting { Sec; AttMod=StrMod; Dmg=2d10+StrMod/2 P HP + nightshade poison; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Sns { Qual=Tremorsense; Value=12; } Sns { Qual=LightSensitive; Value=-4; } DefMod { Qual=DR; Value=+15; Req=non-magic; } DefMod { Qual=ColdRes; Value=+999; } Comm { Qual=Telepathy; Type=any; Value=20sq; } Special { Qual=NecroAura; } SpdType { Qual=Burrow; Value=1; } Attack { Qual=ImprSwallow; Value=+3; }
Organization:
Solitary or pair