RoL d20 Dragon RoL d20
PC Gen

Mummy

RL 8

Environment: Any | Type: Undead

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Mummy

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Mummy): CL 7; XP 1500; M Undead (Corporeal); RL 8; HP 90, SP 64, PP 30; Init +3; Spd 4 (Swim ×4 MP); DeCa/p 20/18 (crit +45), Fort 999, Ref 16, Will 22; DR 15, Necro imm; AP 18; Atk Arm Sz -3, AP 5, Rch 0-1, +10 (d8+9 B HP + mummy rot); Multi Arm/Arm Sz -3, AP 8, Rch 0-1/0-1, +10/+10 (d8+9 B HP + mummy rot/d8+9 B HP + mummy rot); Grp AP 8, Rch 0-1, +3/+10; Spc 1x1 sq; SS Darkvision 12, Life sense 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush; SD Ability dmg imm, Crit res +10, Disease imm, Fear res +2, Mental imm, Paralysis imm, Poison imm, Suffocation imm; SM Stealthy Minor; SQ Fear aura / T: LoS / Eff: +RL/2+ChaMod vs Will - paralysis for enc, Combat reflexes; AL Usually LE; Str 24, Con -, Dex 10, Int 6, Wis 14, Cha 14.
Skills: Athletics 4, Knowledge 4, Perception 9, Psychology 4, Stealth 9, Survival 4, Weapons - Natural 9, Weapons - Brawling 9, Weapons - Generic 9, Combat Instincts 9, Fighting Style - Akimbo 9.
Mummy Lord (Mummy Clr10): CL 17; XP 4500; M Undead (Corporeal); RL 8; HP 170, SP 104, PP 113; Init +4; Spd 4 (Swim ×4 MP); DeCa/p 29/27 (crit +45), Fort 999, Ref 25, Will 33; DR 15, Necro imm; AP 28; Atk Arm Sz -3, AP 5, Rch 0-1, +12 (d8+13 B HP + mummy rot); Multi Arm/Arm Sz -3, AP 8, Rch 0-1/0-1, +12/+12 (d8+13 B HP + mummy rot/d8+13 B HP + mummy rot); Grp AP 8, Rch 0-1, +2/+11; AreaAtt +2; Spc 1x1 sq; SS Blindsense Minor, Darkvision 12, Life sense 12, Blind-fight; SA 2H/charge AP damage bonus Γ—1.5, Monkey grip Lesser, Mounted charge Lesser, Fast reflexes Greater, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpFll, Impr trip / Req: Weapon==WpFll, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush; SD Ability dmg imm, Crit res +10, Disease imm, Fear imm, Mental imm, Paralysis imm, Poison imm, Suffocation imm, +1 DeC / T: mount, Fear res 4 / T: allies within 4 sq; SM Stealthy Minor; SQ Aura 10, Circle magic Lesser, Fear aura / T: LoS / Eff: +RL/2+ChaMod vs Will - paralysis for enc, Telepathy 2-way 12sq / Req: Chaotic Outsiders, Combat reflexes; AL Usually LE; Str 26, Con -, Dex 8, Int 5, Wis 17, Cha 14.
Skills: Athletics 4, Healing 5, Knowledge 4, Perception 14, Psychology 4, Riding 5, Stealth 9, Survival 4, Weapons - Natural 9, Weapons - Brawling 9, Weapons - Generic 19, Weapons - Flails 10, Weapons - Shields 10, Weapons - Crossbows 10, Weapons - Area Attacks 10, Armor - Heavy 10, Combat Instincts 14, Fighting Style - Akimbo 9, Divine - Blessing 10, Divine - Death 10, Divine - Elements 5, Divine - Insight 5, Divine - Life 10, Divine - Protection 10, Divine - Retribution 10, Cleric Affinity - Chaos Domain 10, Cleric Affinity - Destruction Domain 10, Divine Smiting 7, Enchant Item 5, Spellcraft 5, Fighting Style - Power Attack 5.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+14
CON
+0
DEX
+0
INT
-4
WIS
+4
CHA
+4

Natural Attacks

2 Arm { AttMod=StrMod; Dmg=d8+StrMod B HP + mummy rot; }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } Special { Qual=FearAura; Effect=+RL/2+ChaMod vs Will - paralysis for enc; Target=LoS; }

Organization:

Solitary, warden squad (2-4), or guardian detail (6-10)

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