Mule
RL 2Environment: Warm plains | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Mule): CL 1; XP 150; L Animal (Mammalian); RL 2; HP 34, SP 32, PP 18; Init +2; Spd 6 (Swim ×4 MP); DeCa/p 12/11 (crit +23), Fort 18, Ref 9, Will 10; DR 3; AP 12; Atk Leg Sz -1, AP 7, Rch 0-1, 0 (d4+3 B HP); Spc 2x2 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser; AL Always N; Str 16, Con 16, Dex 12, Int 2, Wis 10, Cha 6.
Skills: Athletics 3, Perception 3, Survival 1, Weapons - Natural 1, Weapons - Brawling 1, Combat Instincts 1, Fighting Style - Akimbo 1.
Skills: Athletics 3, Perception 3, Survival 1, Weapons - Natural 1, Weapons - Brawling 1, Combat Instincts 1, Fighting Style - Akimbo 1.
Juvenile (Mule): CL 0; XP 75; L Animal (Mammalian); RL 1; HP 25, SP 24, PP 12; Init +2; Spd 6 (Swim ×4 MP); DeCa/p 11/10 (crit +23), Fort 16, Ref 8, Will 8; DR 3; AP 11; Atk Leg Sz -1, AP 7, Rch 0-1, 0 (d4+2 B HP); Spc 2x2 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser; AL Always N; Str 14, Con 16, Dex 12, Int 2, Wis 8, Cha 6.
Skills: Athletics 2, Perception 3, Survival 1, Weapons - Natural 1, Weapons - Brawling 1, Combat Instincts 1, Fighting Style - Akimbo 1.
Skills: Athletics 2, Perception 3, Survival 1, Weapons - Natural 1, Weapons - Brawling 1, Combat Instincts 1, Fighting Style - Akimbo 1.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+6
CON
+6
DEX
+2
INT
-8
WIS
+0
CHA
-4
Natural Attacks
2 Leg { Prim; Dmg=d4+StrMod B HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=6; } SklMod { Qual=Perception; Type=racial; Value=+2; }
Organization:
Domesticated