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PC Gen

Mohrg

RL 14

Environment: Any | Type: Undead

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Mohrg

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Average (Mohrg): CL 10; XP 2400; M Undead (Corporeal); RL 14; HP 150, SP 112, PP 38; Init +9; Spd 6 (Swim ×4 MP); DeCa/p 31/24 (crit +39), Fort 999, Ref 28, Will 24; DR 9, Necro imm; AP 24; Atk Slam Sz -2, AP 6, Rch 0-1, +8 (d8+9 B HP + grapple); Atk Tentacle Sz -2, AP 6, Rch 0-1, +8 (paralysis+4 for enc); Multi Slam/Tentacle Sz -2, AP 10, Rch 0-1/0-1, +8/+8 (d8+9 B HP + grapple/paralysis+4 for enc); Grp AP 8, Rch 0-1, +8/+9; Spc 1x1 sq; SS Blindsense Minor, Darkvision 12, Life sense 12, Blind-fight; SA Monkey grip Greater, Fast reflexes Greater, +3 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Pushing crit / Req: Weapon==WpNat, Greater bull rush, Greater overrun; SD Ability dmg imm, Crit res +10, Disease imm, Fear res +3, Mental imm, Paralysis imm, Poison imm, Suffocation imm; SM Stealthy Lesser; SQ Combat reflexes; AL Always CE; Str 20, Con -, Dex 18, Int 10, Wis 10, Cha 10.
Skills: Athletics 7, Knowledge 7, Perception 15, Psychology 7, Stealth 15, Survival 7, Weapons - Natural 15, Weapons - Brawling 15, Weapons - Generic 15, Combat Instincts 15, Fighting Style - Akimbo 15.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+10
CON
+0
DEX
+8
INT
+0
WIS
+0
CHA
+0

Natural Attacks

Slam { Dmg=d8+StrMod B HP + grapple; } Tentacle { Dmg=paralysis for enc; }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; }

Organization:

Solitary, gang (2-4), or mob (2-4 plus 5-10 zombies)

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