Medusa
RL 6Environment: Temperate marshes | Type: Humanoids, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Medusa): CL 8; XP 1800; M Monstrous Humanoid (Ophidian); RL 6; HP 48, SP 48, PP 60; Init +2; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 20/16 (crit +23), Fort 17, Ref 19, Will 19; DR 3; AP 16; Atk Arm Sz -3, AP 5, Rch 0-1, +4 (d3+1 B SP); Atk Bite Sz -2, AP 6, Rch 0-1, +4 (d4+1 P HP + snake poison); BodyAtt +3; MindAtt +3; Spc 1x1 sq; SS Darkvision 12; SA 2H/charge AP damage bonus Γ1.5, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpFnc, Lunge, Impr sunder; SM Mobility +3; SQ Circle magic Lesser; AL Usually LE; Str 10, Con 12, Dex 14, Int 12, Wis 12, Cha 14.
Skills: Acrobatics 3, Athletics 7, Knowledge 3, Linguistics 3, Perception 7, Perform 3, Psychology 3, Stealth 3, Thievery 3, Weapons - Natural 7, Weapons - Fencing 3, Weapons - Bows 3, Weapons - Body & Mind Attacks 7, Fighting Style - Mobility 7, Arcane - Divination 3, Arcane - Enchantment 7, Arcane - Illusion 7, Arcane - Kinetomancy 3, Divine - Life 3, Wizard Affinity - Enchanter 3, Spellcraft 3, Fighting Style - Power Attack 7.
Skills: Acrobatics 3, Athletics 7, Knowledge 3, Linguistics 3, Perception 7, Perform 3, Psychology 3, Stealth 3, Thievery 3, Weapons - Natural 7, Weapons - Fencing 3, Weapons - Bows 3, Weapons - Body & Mind Attacks 7, Fighting Style - Mobility 7, Arcane - Divination 3, Arcane - Enchantment 7, Arcane - Illusion 7, Arcane - Kinetomancy 3, Divine - Life 3, Wizard Affinity - Enchanter 3, Spellcraft 3, Fighting Style - Power Attack 7.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+0
CON
+2
DEX
+4
INT
+2
WIS
+2
CHA
+4
Natural Attacks
2 Arm { } 2 Leg { } Bite { Dmg=d4 P HP + snake poison; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } ActAcc { Qual=Gaze Attack; Dmg=Petrification; } SpdType { Qual=Climb; Value=4; }
Organization:
Solitary or covey (2-4)