Manta Ray
RL 3Environment: Warm aquatic | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Manta Ray): CL 2; XP 225; L Animal (Ichtyoid); RL 3; HP 37, SP 34, PP 24; Init +1; Spd 0, Swim 6; DeCa/p 13/12 (crit +23), Fort 15, Ref 9, Will 10; DR 3; AP 13; Grp AP 9, Rch 0-1, 0/+7; Spc 2x2 sq; SS LL vision x2; SA Monkey grip Lesser; AL Always N; Str 14, Con 10, Dex 10, Int 1, Wis 12, Cha 2.
Skills: Athletics 4, Perception 4, Survival 2, Weapons - Natural 2, Weapons - Brawling 2, Combat Instincts 2, Fighting Style - Akimbo 2.
Skills: Athletics 4, Perception 4, Survival 2, Weapons - Natural 2, Weapons - Brawling 2, Combat Instincts 2, Fighting Style - Akimbo 2.
Juvenile (Manta Ray): CL 1; XP 150; L Animal (Ichtyoid); RL 2; HP 28, SP 26, PP 18; Init +1; Spd 0, Swim 6; DeCa/p 11/11 (crit +23), Fort 13, Ref 8, Will 8; DR 3; AP 12; Spc 2x2 sq; SS LL vision x2; SA Monkey grip Lesser; AL Always N; Str 12, Con 10, Dex 10, Int 1, Wis 10, Cha 2.
Skills: Athletics 3, Perception 3, Survival 1, Weapons - Natural 1, Weapons - Brawling 1, Combat Instincts 1, Fighting Style - Akimbo 1.
Skills: Athletics 3, Perception 3, Survival 1, Weapons - Natural 1, Weapons - Brawling 1, Combat Instincts 1, Fighting Style - Akimbo 1.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+4
CON
+0
DEX
+0
INT
-10
WIS
+2
CHA
-8
Natural Attacks
Slam { Sec; AttMod=StrMod; Dmg=d6+StrMod/2 B HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } SklMod { Qual=Perception; Type=racial; Value=+2; } ActMod { Qual=Swim; Type=racial; Value=+8; }
Organization:
Solitary or school (2-5)