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Maenad

RL 0 Playable Race

Environment: Warm hills | Type: Humanoids

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Maenad

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult Commoner (Maenad Com2): CL 2; XP 225; M Humanoid (Human); RL 0; HP 24, SP 28, PP 21; Init 0; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 12/12 (crit +20), Fort 14, Ref 11, Will 12; DR 0; AP 12; Atk Arm Sz -3, AP 5, Rch 0-1, +1 (d3+1 B SP); Rays 0; AreaAtt +1; BodyAtt +2; MindAtt +2; Spc 1x1 sq; SQ Circle magic Minor; AL Often CE; Str 13, Con 12, Dex 11, Int 8, Wis 11, Cha 10.
Skills: Animal Empathy 1, Athletics 1, Crafting 2, Knowledge 1, Profession 2, Composure 1, Survival 1, Weapons - Natural 1, Weapons - Brawling 1, Weapons - Generic 1, Weapons - Area Attacks 1, Weapons - Body & Mind Attacks 1, Weapons - Ray Attacks 1, Berserking 1, Psi - Clairsentience 1, Psi - Metacreativity 1, Psi - Psychokinesis 1, Psi - Psychometabolism 1, Psi - Psychoportation 1, Psi - Telepathy 1, Psionic Affinity - Psychokinesis 1, Enchant Item 1, Psicrystal 1, Psionic Mobility 1, Spellcraft 1.
Guard (Maenad War3): CL 3; XP 300; M Humanoid (Human); RL 0; HP 36, SP 36, PP 19; Init +1; Spd 6 (Climb ×4 MP); DeCa/p 13/13 (crit +20), Fort 15, Ref 12, Will 13; DR 0; AP 13; Atk Arm Sz -3, AP 5, Rch 0-1, +1 (d3+2 B SP); Rays 0; AreaAtt +1; BodyAtt +2; MindAtt +2; Spc 1x1 sq; SD 0 DeC / T: mount; SQ Circle magic Minor; AL Often CE; Str 13, Con 12, Dex 11, Int 8, Wis 11, Cha 10.
Skills: Knowledge 1, Perception 2, Riding 1, Composure 1, Weapons - Generic 3, Weapons - Heavy Blades 1, Weapons - Light Blades 3, Weapons - Pole Arms 1, Weapons - Shields 1, Weapons - Crossbows 3, Weapons - Area Attacks 1, Weapons - Body & Mind Attacks 1, Weapons - Ray Attacks 1, Armor - Light 3, Armor - Medium 3, Berserking 1, Combat Instincts 1, Psi - Clairsentience 1, Psi - Metacreativity 1, Psi - Psychokinesis 1, Psi - Psychometabolism 1, Psi - Psychoportation 1, Psi - Telepathy 1, Psionic Affinity - Psychokinesis 1, Enchant Item 1, Psicrystal 1, Psionic Mobility 1, Spellcraft 1.
Soldier (Maenad Ftr3): CL 3; XP 300; M Humanoid (Human); RL 0; HP 42, SP 36, PP 19; Init +1; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 13/13 (crit +20), Fort 15, Ref 12, Will 13; DR 0; AP 13; Atk Arm Sz -3, AP 5, Rch 0-1, +1 (d3+2 B SP); Rays 0; AreaAtt +1; BodyAtt +2; MindAtt +2; Spc 1x1 sq; SA Fast reflexes Lesser; SD 0 DeC / T: mount, Fear res 0 / T: Allies within 12 sq, Charm res 0 / T: Allies within 12 sq; SQ Circle magic Minor, 0 skill init / T: Allies within 12 sq; AL Often CE; Str 13, Con 12, Dex 11, Int 8, Wis 11, Cha 10.
Skills: Athletics 3, Crafting 1, Knowledge 1, Perception 2, Riding 1, Composure 1, Weapons - Generic 3, Weapons - Heavy Blades 3, Weapons - Light Blades 3, Weapons - Shields 3, Weapons - Bows 1, Weapons - Crossbows 3, Weapons - Area Attacks 1, Weapons - Body & Mind Attacks 1, Weapons - Ray Attacks 1, Armor - Medium 3, Armor - Heavy 3, Berserking 1, Combat Instincts 3, Damage Reduction 3, Danger Sense 1, Warfare 1, Psi - Clairsentience 1, Psi - Metacreativity 1, Psi - Psychokinesis 1, Psi - Psychometabolism 1, Psi - Psychoportation 1, Psi - Telepathy 1, Psionic Affinity - Psychokinesis 1, Enchant Item 1, Psicrystal 1, Psionic Mobility 1, Spellcraft 1, Fighting Style - Power Attack 1, Fighting Style - Precision 1.

Base Species Characteristics

Size Class 0

Racial Ability Adjustments

STR
+0
CON
+0
DEX
+0
INT
+0
WIS
+2
CHA
+0

Natural Attacks

2 Arm { } 2 Leg { } Head { }

Racial Traits & Special Abilities

HeaMod { Qual=PP; Type=racial; Value=+2; } SklMod { Qual=Berserking; Type=racial; Value=+1; } SpdType { Qual=Climb; Value=4; }

Organization:

Party (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)

Physical Appearance:

Pale skin with a sparkling quality (as if dusted with gems).\nDark hair, worn long and braided; no facial or body hair.

Personality & Behavior:

Discreet, calm, restrained, and quiet. Furious and violent in combat.

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