Leopard
RL 2Environment: Warm forests | Type: Animals
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Leopard): CL 2; XP 225; M Animal (Mammalian); RL 2; HP 30, SP 30, PP 16; Init +5; Spd 8 (Climb ×2 MP) (Swim ×4 MP); DeCa/p 17/12 (crit +21), Fort 17, Ref 12, Will 11; DR 1; AP 12; Atk Bite Sz -2, AP 6, Rch 0-1, +5 (d6+3 P HP + grapple); Multi Bite/Claw Sz -2, AP 10, Rch 0-1/0-1, +4/+4 (d6+3 P HP + grapple/d3+1 S HP); Grp AP 8, Rch 0-1, +5/+4; Spc 1x1 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser, Fast reflexes Lesser, Impr grapple dmg / Dmg: d6+2 S HP, Impr grapple; SD Evasion Lesser; AL Always N; Str 16, Con 14, Dex 18, Int 2, Wis 12, Cha 6.
Skills: Acrobatics 9, Athletics 7, Perception 3, Stealth 5, Survival 1, Weapons - Natural 3, Weapons - Brawling 3, Combat Instincts 3, Fighting Style - Akimbo 3.
Skills: Acrobatics 9, Athletics 7, Perception 3, Stealth 5, Survival 1, Weapons - Natural 3, Weapons - Brawling 3, Combat Instincts 3, Fighting Style - Akimbo 3.
Juvenile (Leopard): CL 1; XP 150; M Animal (Mammalian); RL 1; HP 22, SP 22, PP 12; Init +5; Spd 8 (Climb ×2 MP) (Swim ×4 MP); DeCa/p 16/11 (crit +21), Fort 15, Ref 11, Will 9; DR 1; AP 11; Atk Bite Sz -2, AP 6, Rch 0-1, +5 (d6+2 P HP + grapple); Grp AP 8, Rch 0-1, +5/+3; Spc 1x1 sq; SS LL vision x2, Scent 6; SA Monkey grip Lesser, Impr grapple dmg / Dmg: d6+2 S HP; SD Evasion Lesser; AL Always N; Str 14, Con 14, Dex 18, Int 2, Wis 10, Cha 6.
Skills: Acrobatics 9, Athletics 6, Perception 3, Stealth 5, Survival 1, Weapons - Natural 2, Weapons - Brawling 2, Combat Instincts 2, Fighting Style - Akimbo 2.
Skills: Acrobatics 9, Athletics 6, Perception 3, Stealth 5, Survival 1, Weapons - Natural 2, Weapons - Brawling 2, Combat Instincts 2, Fighting Style - Akimbo 2.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+6
CON
+4
DEX
+8
INT
-8
WIS
+2
CHA
-4
Natural Attacks
Bite { Dmg=d6+StrMod P HP + grapple; } 2 Claw { Sec; Dmg=d3+StrMod/2 S HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Scent; Value=6; } Attack { Qual=ImprGrappleDmg; Dmg=d6+2 S HP; } SklMod { Qual=Acrobatics; Type=racial; Value=+8; } SklMod { Qual=Athletics; Type=racial; Value=+4; } SklMod { Qual=Perception; Type=racial; Value=+2; } SklMod { Qual=Stealth; Type=racial; Value=+4; } ActMod { Qual=Jump; Type=racial; Value=+8; } SpdType { Qual=Climb; Value=2; }
Organization:
Solitary or pair