Kobold
RL 0 Playable RaceEnvironment: Temperate forests | Type: Humanoids
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Kobold): CL 0; XP 75; S Humanoid (Reptilian); RL 0; HP 8, SP 8, PP 10; Init +2; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 12/11 (crit +21), Fort 7, Ref 11, Will 10; DR 1; AP 10; Atk Arm Sz -4, AP 5, Rch 0-1, +3 (d3-2 B SP); Spc 1x1 sq; SS Darkvision 12, Light sensitive -1; AL Usually LE; Str 6, Con 8, Dex 12, Int 10, Wis 10, Cha 10.
Skills: Athletics 1, Survival 3, Weapons - Natural 1, Weapons - Brawling 1, Weapons - Exotic 1, Weapons - Axes 1, Weapons - Bows 1, Armor - Medium 1, Berserking 1, Combat Instincts 1, Damage Reduction 1, Fighting Style - Mobility 1, Fighting Style - Power Attack 1.
Skills: Athletics 1, Survival 3, Weapons - Natural 1, Weapons - Brawling 1, Weapons - Exotic 1, Weapons - Axes 1, Weapons - Bows 1, Armor - Medium 1, Berserking 1, Combat Instincts 1, Damage Reduction 1, Fighting Style - Mobility 1, Fighting Style - Power Attack 1.
Adult Warrior (Kobold War1): CL 1; XP 150; S Humanoid (Reptilian); RL 0; HP 18, SP 18, PP 11; Init +2; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 13/12 (crit +21), Fort 11, Ref 11, Will 11; DR 1; AP 11; Atk Arm Sz -4, AP 5, Rch 0-1, +3 (d3 B SP); Spc 1x1 sq; SS Darkvision 12, Light sensitive -1; SD 0 DeC / T: mount; AL Usually LE; Str 9, Con 10, Dex 13, Int 8, Wis 9, Cha 10.
Skills: Athletics 2, Perception 1, Riding 1, Stealth 1, Survival 3, Weapons - Natural 1, Weapons - Brawling 1, Weapons - Generic 1, Weapons - Exotic 1, Weapons - Axes 2, Weapons - Clubs 1, Weapons - Shields 1, Weapons - Bows 2, Weapons - Small Thrown 1, Armor - Light 1, Armor - Medium 1, Berserking 1, Combat Instincts 2, Damage Reduction 1, Fighting Style - Mobility 1, Fighting Style - Power Attack 1.
Skills: Athletics 2, Perception 1, Riding 1, Stealth 1, Survival 3, Weapons - Natural 1, Weapons - Brawling 1, Weapons - Generic 1, Weapons - Exotic 1, Weapons - Axes 2, Weapons - Clubs 1, Weapons - Shields 1, Weapons - Bows 2, Weapons - Small Thrown 1, Armor - Light 1, Armor - Medium 1, Berserking 1, Combat Instincts 2, Damage Reduction 1, Fighting Style - Mobility 1, Fighting Style - Power Attack 1.
Base Species Characteristics
Size Class -1Racial Ability Adjustments
STR
-4
CON
-2
DEX
+2
INT
+0
WIS
+0
CHA
+0
Natural Attacks
2 Arm { } 2 Leg { } Head { }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } ActMod { Qual=Search; Type=racial; Value=+2; } Sns { Qual=LightSensitive; Value=-1; } SpdType { Qual=Climb; Value=4; }
Organization:
Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 plus 2-4 dire weasels), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 5-8 dire weasels)