RoL d20 Dragon RoL d20
PC Gen

Hydra

RL 9

Environment: Temperate marshes | Type: Animals, Monstrous

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Hydra

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Hydra): CL 9; XP 2100; H Monstrous Animal (Reptilian); RL 9; HP 164, SP 92, PP 28; Init +5; Spd 5, Swim 5; DeCa/p 20/17 (crit +30), Fort 29, Ref 16, Will 18; DR 10; AP 19; Atk Bite Sz -2, AP 6, Rch 0-2, +6 (d12+7 S HP); Multi Bite/Bite Sz -2, AP 10, Rch 0-2/0-2, +6/+6 (d12+7 S HP/d12+7 S HP); Multi Bite/Bite/Bite Sz -2, AP 14, Rch 0-2/0-2/0-2, +4/+4/+4 (d12+7 S HP/d12+7 S HP/d12+7 S HP); Multi Bite/Bite/Bite/Bite Sz -2, AP 18, Rch 0-2/0-2/0-2/0-2, +2/+2/+2/+2 (d12+7 S HP/d12+7 S HP/d12+7 S HP/d12+7 S HP); Grp AP 10, Rch 0-2, +2/+16; Spc 3x3 sq; SS LL vision x2, Darkvision 12, Scent 6, Blind-fight; SA Monkey grip Lesser, Fast reflexes Lesser, +2 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr sunder / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun, Greater bull rush; SD Fear res +2, Evasion Lesser, Regen greater +16; SQ Combat reflexes; AL Usually N; Str 20, Con 20, Dex 12, Int 2, Wis 10, Cha 8.
Skills: Acrobatics 5, Athletics 10, Perception 7, Stealth 5, Survival 5, Weapons - Natural 10, Weapons - Brawling 10, Combat Instincts 10, Fighting Style - Akimbo 10.

Base Species Characteristics

Size Class 2

Racial Ability Adjustments

STR
+10
CON
+10
DEX
+2
INT
-8
WIS
+0
CHA
-2

Natural Attacks

9 Bite { Size=-4; AttMod=StrMod; Dmg=d12+StrMod S HP; }

Racial Traits & Special Abilities

Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Darkvision; Value=12; } Sns { Qual=Scent; Value=6; } HeaMod { Qual=Regenerate; Value=16; } SklMod { Qual=Perception; Type=racial; Value=+2; } ActMod { Qual=Swim; Type=racial; Value=+8; }

Organization:

Solitary

Physical Appearance:

Reptile-like monster with multiple heads. A hydra is gray-brown to dark brown, with a light yellow or tan underbelly. The eyes are amber and the teeth are yellow-white.

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