Hobgoblin
RL 0 Playable RaceEnvironment: Warm hills | Type: Humanoids
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Hobgoblin): CL 1; XP 150; M Humanoid (Goblinoid); RL 0; HP 12, SP 12, PP 10; Init +2; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 11/10 (crit +20), Fort 11, Ref 11, Will 10; DR 0; AP 10; Atk Arm Sz -3, AP 5, Rch 0-1, +2 (d3 B SP); Spc 1x1 sq; SS Darkvision 12; AL Usually LE; Str 10, Con 12, Dex 12, Int 10, Wis 10, Cha 10.
Skills: Athletics 1, Weapons - Generic 1, Weapons - Axes 1, Weapons - Clubs 1, Weapons - Bows 1, Weapons - Small Thrown 1, Armor - Light 1, Combat Instincts 1.
Skills: Athletics 1, Weapons - Generic 1, Weapons - Axes 1, Weapons - Clubs 1, Weapons - Bows 1, Weapons - Small Thrown 1, Armor - Light 1, Combat Instincts 1.
Adult Warrior (Hobgoblin War2): CL 3; XP 300; M Humanoid (Goblinoid); RL 0; HP 30, SP 30, PP 13; Init +2; Spd 6 (Climb ×4 MP) (Swim ×4 MP); DeCa/p 13/12 (crit +20), Fort 15, Ref 12, Will 12; DR 0; AP 12; Atk Arm Sz -3, AP 5, Rch 0-1, +2 (d3+2 B SP); Spc 1x1 sq; SS Darkvision 12; SA Fast reflexes Lesser; SD 0 DeC / T: mount; AL Usually LE; Str 13, Con 14, Dex 13, Int 8, Wis 9, Cha 10.
Skills: Athletics 3, Perception 1, Riding 1, Stealth 1, Survival 1, Weapons - Brawling 1, Weapons - Generic 3, Weapons - Axes 3, Weapons - Clubs 3, Weapons - Shields 1, Weapons - Bows 3, Weapons - Small Thrown 3, Armor - Light 3, Combat Instincts 3.
Skills: Athletics 3, Perception 1, Riding 1, Stealth 1, Survival 1, Weapons - Brawling 1, Weapons - Generic 3, Weapons - Axes 3, Weapons - Clubs 3, Weapons - Shields 1, Weapons - Bows 3, Weapons - Small Thrown 3, Armor - Light 3, Combat Instincts 3.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+0
CON
+2
DEX
+2
INT
+0
WIS
+0
CHA
+0
Natural Attacks
2 Arm { } 2 Leg { } Head { }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } ActMod { Qual=Move Silently; Type=racial; Value=+4; } SpdType { Qual=Climb; Value=4; }
Organization:
Gang (4-9), band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24), or tribe (30-300 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 2-4 dire wolves, and 1-4 ogres or 1-2 trolls)