Hippogriff
RL 3Environment: Temperate hills | Type: Animals, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Adult (Hippogriff): CL 3; XP 300; L Monstrous Animal (Mammalian); RL 3; HP 52, SP 40, PP 18; Init +4; Spd 10 (Swim ×4 MP), Fly 20; DeCa/p 15/12 (crit +24), Fort 20, Ref 11, Will 13; DR 4; AP 13; Atk Claw Sz -1, AP 7, Rch 0-1, +4 (d6+5 S HP); Multi Claw/Claw Sz -1, AP 12, Rch 0-1/0-1, +3/+3 (d6+5 S HP/d6+5 S HP); Multi Claw/Claw/Bite Sz -1, AP 17, Rch 0-1/0-1/0-1, +1/+1/-1 (d6+5 S HP/d6+5 S HP/d10+3 S HP); Grp AP 9, Rch 0-1, +2/+9; Spc 2x2 sq; SS LL vision x2, Darkvision 12, Scent 6; SA Monkey grip Lesser, Fast reflexes Lesser, Impr grapple; SD Fear res +1; AL Always N; Str 18, Con 16, Dex 14, Int 2, Wis 12, Cha 8.
Skills: Acrobatics 2, Athletics 4, Perception 2, Stealth 2, Survival 2, Weapons - Natural 4, Weapons - Brawling 4, Combat Instincts 4, Fighting Style - Akimbo 4.
Skills: Acrobatics 2, Athletics 4, Perception 2, Stealth 2, Survival 2, Weapons - Natural 4, Weapons - Brawling 4, Combat Instincts 4, Fighting Style - Akimbo 4.
Base Species Characteristics
Size Class 1Racial Ability Adjustments
STR
+8
CON
+6
DEX
+4
INT
-8
WIS
+2
CHA
-2
Natural Attacks
2 Claw { AttMod=StrMod; Dmg=d6+StrMod S HP; } Bite { Sec; Dmg=d10+StrMod/2 S HP; }
Racial Traits & Special Abilities
Sns { Qual=LowLightVision; Value=2; } Sns { Qual=Darkvision; Value=12; } Sns { Qual=Scent; Value=6; } ActMod { Qual=Spot; Type=racial; Value=+4; }
Organization:
Solitary, pair, or flight (7-12)