Harpy
RL 7 Playable RaceEnvironment: Temperate marshes | Type: Humanoids, Monstrous
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Average (Harpy): CL 6; XP 1200; M Monstrous Humanoid (Mammalian); RL 7; HP 52, SP 52, PP 68; Init +2; Spd 5 (Swim ×4 MP), Fly 17; DeCa/p 21/17 (crit +21), Fort 17, Ref 17, Will 21; DR 1; AP 17; Atk Arm Sz -3, AP 5, Rch 0-1, +4 (d4+2 B HP); BodyAtt +2; MindAtt +2; Spc 1x1 sq; SS Darkvision 12; SA 2H/charge AP damage bonus Γ1.5, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpFnc, Lunge, Impr sunder; SD Evasion Lesser; SM Mobility +4, Reactive move; SQ Circle magic Lesser; AL Usually CE; Str 10, Con 10, Dex 14, Int 6, Wis 12, Cha 16.
Skills: Acrobatics 4, Athletics 8, Knowledge 4, Linguistics 4, Perception 8, Perform 4, Psychology 4, Stealth 4, Thievery 4, Weapons - Natural 8, Weapons - Fencing 4, Weapons - Bows 4, Weapons - Body & Mind Attacks 8, Fighting Style - Mobility 8, Arcane - Divination 4, Arcane - Enchantment 8, Arcane - Illusion 8, Arcane - Kinetomancy 4, Divine - Life 4, Wizard Affinity - Enchanter 4, Spellcraft 4, Fighting Style - Power Attack 8.
Skills: Acrobatics 4, Athletics 8, Knowledge 4, Linguistics 4, Perception 8, Perform 4, Psychology 4, Stealth 4, Thievery 4, Weapons - Natural 8, Weapons - Fencing 4, Weapons - Bows 4, Weapons - Body & Mind Attacks 8, Fighting Style - Mobility 8, Arcane - Divination 4, Arcane - Enchantment 8, Arcane - Illusion 8, Arcane - Kinetomancy 4, Divine - Life 4, Wizard Affinity - Enchanter 4, Spellcraft 4, Fighting Style - Power Attack 8.
Adult Archer (Harpy Ftr7): CL 13; XP 3300; M Monstrous Humanoid (Mammalian); RL 7; HP 124, SP 110, PP 81; Init +4; Spd 5 (Swim ×4 MP), Fly 17; DeCa/p 29/24 (crit +21), Fort 25, Ref 24, Will 27; DR 1; AP 24; Atk Arm Sz -3, AP 5, Rch 0-1, +5 (d4+2 B HP); BodyAtt +3; MindAtt +3; Spc 1x1 sq; SS Blindsense Minor, Darkvision 12; SA 2H/charge AP damage bonus Γ1.5, Mounted charge Minor, Fast reflexes Lesser, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpFnc, Manyshot (2) / Req: Weapon==WpBow, Manyshot (3) / Req: Weapon==WpBow, Lunge, Impr sunder; SD Trap res +1, Dodge Minor, Evasion Lesser, 0 DeC / T: mount, Fear res 1 / T: Allies within 12 sq, Charm res 1 / T: Allies within 12 sq; SM Mobility +5, Spring attack, Reactive move; SQ Circle magic Lesser, +1 skill init / T: Allies within 12 sq; AL Usually CE; Str 11, Con 12, Dex 17, Int 4, Wis 11, Cha 16.
Skills: Acrobatics 4, Athletics 15, Crafting 3, Knowledge 4, Linguistics 4, Perception 11, Perform 4, Psychology 4, Riding 3, Stealth 4, Thievery 4, Weapons - Natural 8, Weapons - Fencing 4, Weapons - Heavy Blades 3, Weapons - Light Blades 7, Weapons - Shields 3, Weapons - Bows 11, Weapons - Crossbows 7, Weapons - Firearms 3, Weapons - Body & Mind Attacks 8, Armor - Light 7, Armor - Medium 7, Combat Instincts 3, Damage Reduction 3, Danger Sense 3, Fighting Style - Mobility 11, Warfare 3, Arcane - Divination 4, Arcane - Enchantment 8, Arcane - Illusion 8, Arcane - Kinetomancy 4, Divine - Life 4, Wizard Affinity - Enchanter 4, Spellcraft 4, Fighting Style - Power Attack 8.
Skills: Acrobatics 4, Athletics 15, Crafting 3, Knowledge 4, Linguistics 4, Perception 11, Perform 4, Psychology 4, Riding 3, Stealth 4, Thievery 4, Weapons - Natural 8, Weapons - Fencing 4, Weapons - Heavy Blades 3, Weapons - Light Blades 7, Weapons - Shields 3, Weapons - Bows 11, Weapons - Crossbows 7, Weapons - Firearms 3, Weapons - Body & Mind Attacks 8, Armor - Light 7, Armor - Medium 7, Combat Instincts 3, Damage Reduction 3, Danger Sense 3, Fighting Style - Mobility 11, Warfare 3, Arcane - Divination 4, Arcane - Enchantment 8, Arcane - Illusion 8, Arcane - Kinetomancy 4, Divine - Life 4, Wizard Affinity - Enchanter 4, Spellcraft 4, Fighting Style - Power Attack 8.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+0
CON
+0
DEX
+4
INT
-4
WIS
+2
CHA
+6
Natural Attacks
2 Arm { Dmg=d4+StrMod B HP; } Head { }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } ActMod { Qual=Bluff; Type=racial; Value=+4; } ActMod { Qual=Listen; Type=racial; Value=+4; } ActAcc { Qual=Siren Song; }
Organization:
Solitary, pair, or flight (7-12)
Physical Appearance:
Harpies like to entrance hapless travelers with their magical songs and lead them to unspeakable torments.